[game pieces]

April Game-a-thon

The Schenectady Wargamers Association - April 2019 Game-a-thon

April 13, 2019 Game-a-thon

Game-a-thon is being held at Proctors in the Hearst Education Center (the basement). The primary entrance to this space is a staircase next to Proctors Box Office.



Morning Session ( 11am - 4pm )


The Northern Crusades 1250: Crusading Swedes against Orthodox Russians
Modified Lion Rampant
Steve Keyer- GM
5 Players
Maturity Rating: Mature
[register]

The Pope gave approval for the Catholics in the Scandanavian region to convert the Pagans and Orthodox Novogoradians(Russians) in the East. With the Swedes already having toehold in Novogorad, the Swedes are sending reinforcements to bolster their forward strongholds. The Novogoradians send upstart Prince Nevski and a strong force of infantry and cavalry to block the Swedish reinforcements.


Minions
Home grown
John Rigley- GM
6 Players
Maturity Rating: E10+
[register]

The Minions are looking for a new leader. And to the end they have broken up into different Clans, and each Clan will pick a likely prospect to work for. With the goal of finding the most worst of them.

This is a play test game aimed at the younger players in the group, I am hoping to bring my grandkids to play, but anyone who can think like a 10 year old is welcome.


Caverna with The Forgotten Folk Expansion
Troy Ferris- GM
7 Players
Maturity Rating: Mature
[register]

Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the leader of a small family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

Follow this link to BGG Page.


Cthulhu Wars
Chris Tosh- GM
4 Players
Maturity Rating: E10+
[register]

Fun board game about Lovecraft's elder god's fighting over the Earth.

Follow this link to Board Game Geek's page.


Food Chain Magnate
Kevin- GM
5 Players
Maturity Rating: Teen
[register]

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members.

Follow this link to BGG Link.


SpaceCorp
Bill Dickerson- GM
4 Players
Maturity Rating: Teen
[register]

SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can:

  • Assemble a spaceport at a Lagrange Point.
  • Launch an exploration mission to Mars.
  • Mine the asteroids.
  • Earn profit from exotic resources discovered on the Jovian moons.
  • Discover microbial life in the subsurface oceans of Charon.
  • Decode exo-DNA to develop radiation resistant human pioneers.
  • Undertake a mission to Alpha Centauri in a generation ship.
  • Break through technological barriers to achieve faster-than-light travel.
  • Establish a colony in the Tau Ceti star system.
Follow this link to BGG Link.


For the Downwood!
Tail Feathers
Mike Sanchez- GM
4 Players
Maturity Rating: Teen
[register]

Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look... brave mice, mounted on starlings and blue jays, swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders.

Outwit and outfly your opponent, send your troops on dangerous missions, lock beaks with opposing birds, and defend your nest!

Tail Feathers offers cinematic gameplay and a fresh, whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory.
what2bring: All materials will be provided.

Follow this link to Manufacturer Webpage.
Follow this link to Board Game Geek Webpage.



Evening Session ( 5pm - 10pm+ )


Taking the Measure
Check Your 6!
Rob Kinkead- GM
5 Players
Maturity Rating: Teen
[register]

August 21, 1942. Marine Air Group 23 landed at Henderson Field, Guadalcanal's newly completed airstrip, on the evening of August 20th and the next morning they lifted off on their first missions of the campaign. They quickly ran into six Zeros between Lunga Point and Savo Island. The first encounter between the new "Cactus Air Force" and Imperial Naval aviators was about to begin. Easy to learn rules will be taught. New pilots as well as veterans welcome.


Gory Bloodbath on the Plains of Doom
Dragon Rampant
Jenni Paperman- GM
4 Players
Maturity Rating: Teen
[register]

Elves and Centaurs versus Orcs and Goblins, with each side seeking merely to destroy or rout as many of the other side as possible. (Scenario A from the Dragon Rampant rulebook)
what2bring: All will be provided, though you may want to bring a tape measure in case the GM forgets to bring hers.


Axis & Allies & Zombies
Ben Bunday & Tom Marli- GM
10 Players
Maturity Rating: E10+
[register]

FIGHTING A WORLD WAR IS HARD ENOUGH WITHOUT A ZOMBIE CURSE. - It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand. - And then zombies show up.

As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, "Do I invest in tanks or chainsaw tanks?"

This very cool new game just came out in December, the most recent release in the venerable A&A series. The main new mechanic is that cards randomly place a zombie or two every turn, plus every infantry casualty is also zombified, which has a large effect on long-standing basic strategies, fundamentally changing the game, as big stacks of infantry become risky. Each card also offers bonuses to the human players if they take actions against zombies, encouraging lots of little sideshow attacks against zombies in the rear areas, which has the effect of spreading out the action so one big invincible army at the front is discouraged--i.e. players must carefully balance needs at home with needs at the front.

Each game can take 2-5 players and we will have 2 sets available for two games, in case enough people are interested. Join us, this game is much fun!!

Follow this link to Avalon Hill.
Follow this link to Boardgame Geek.
Follow this link to A&A&Z rulebook online.


Power Grid Europe
David Bibicoff- GM
6 Players
Maturity Rating: E10+
[register]

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

Follow this link to BGB page.


Terraforming Mars w/ Prelude Expansion
Troy Ferris- GM
10 Players
Maturity Rating:
[register]

In Terraforming Mars, you play one of many those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

Follow this link to Terraforming Mars BGG page.
Follow this link to TM - Prelude Expansion BGG page.


Leaving Las Vegas
Call of Cthulhu, 6th ed. with some house rules.
John P Whitehead- GM
7 Players
Maturity Rating: E10+
[register]

After the shootout at the Tropicana, the concept of 'low profile' is no longer applicable to this operation. The local cops are now paying attention. And some old acquaintances from New Orleans are taking an interest. There will be a hot time, in the old town, tonight.



PATHFINDER EVENTS ( 11AM - 10PM+ )


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.



Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.

Location

Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.

Registration

Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.


Hope to see many of you soon.