[game pieces]

Historical Miniatures at Council of Five Nations

Historical Miniatures

(and a couple of Board game events we think the Historical crowd might really like)



Last Update:  Monday, Sept 12, 2011 - 3:00 PM

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Friday Afternoon  2:00-6:00 PM  (Slot A)


Save our Chaps! * Check Your 6, Jet Age
A-Minis-1 * $ 2
Game Master: Robert Kinkead * 6 Players * E10
June 8, 1982, 1945 hours, Choiseul Sound, Falkland Islands.

At 1940 hour two inbound Argentine formations were detected by HMS Exeter, who vectored a Cap section (two Sea Harriers) to intercept. The first turned out to be the Mirage III top cover, which stayed at high altitude. At the same time four Skyhawks of Grupo 5 arrived and slipped past the CAP toward a ship carrying 5th Inf HQ. Beginners encouraged.
Link: BGG Link


Friday Night  7:00-11:00+ PM  (Slot B)




Conflict of Heroes
B-Board-8 * $ 2
Game Master: Bernard Bryant * 6 Players * Teen14
Conflict of Heroes is an excellent, relatively-new WW2 squad-level board game. It has a lot of the 'feel' of Squad Leader, but the all the rules currently published fit on only 24 pages. It has won multiple Origins awards for "Best New Game", and it's earned quite a following among some of us SWA guys.

This is your chance to give the game a try. If you can't make this session, there is another during the Saturday 2pm (D) time slot. Beginners encouraged.
Link: BGG Link for Conflict of Heroes: Storms of Steel - Kursk 1943
Link: Academy Games (download the rules for free)
Link: Excellent online review of Conflict of Heroes



Catch the Train! (1917) * Wings of War WWI
B-Minis-1 * $ 2
Game Master: Dan Bostwick * 7 Players * Teen14
Wings of War focuses on the "Knights of the Air" age - World War I - portraying the abilities of the fighting planes of this period. Aircraft are represented by finely detailed plastic miniatures in 1/144 scale. Players choose and play movement cards from their aircraft's maneuver deck to decide the actions of the aircraft they control. Different planes use different decks of movement cards to represent their maneuver capabilities, and decks of "Fire" cards are used to take their combat effectiveness into account and to keep track of damage.

This game is not just a simple "furball"-style dogfight; there are scenario objectives for both sides. The scenario is called "Catch the Train!" and takes place in 1917.

Keeping the front lines supplied required the movement of men and supplies on a grand scale, and the supply trains were crucial to that effort. Allied raids routinely attempted to disrupt the German rail network, and occasionally an attack on a station would coincide with a train offloading its cargo. This scenario represents one such case, where an allied strike force arrives to destroy a German train station and discovers a munitions train still unloading cargo.

Some house rules will be used. Rules will be taught and beginners are encouraged. Beginners encouraged.
Link: Link to Board Game Geek page
Link: Additional details on this event, as they become available:


Tropical? Yes. Paradise? No! - Suicide Creek, June 2, 1942 * Death is only five feet away!
B-Minis-4 * $ 2
Game Master: Jamie Veeder * 5 Players * Teen14
Ever wonder why the men of the 7th Marine regiment nicknamed a quaint little creek on Cape Gloucester "Suicide"? Come find out in a fast action packed skirmish scenario using 28mm minis. Don't be surprised if you find yourself yelling, "Babe Ruth Go To Hell!" Beginners encouraged.




Saturday Morning  9:00 AM - 1:00 PM  (Slot C)



Look at the size of that thing! Zeppelin fight in Wings of War * Wings of War - WWI
C-Minis-2 * $ 2
Game Master: Christopher Tosh * 6 Players * E10
Its 1917 and the Germans have just launched another zeppelin raid on London. One of the beasts had engine trouble and didn't make it back across their lines before dawn. Now's your chance! Sorry, but we don't have any incendiary ammo for you - and remember to watch out for those gun mounts. Off you go!!! Beginners encouraged.
Link: Board Game Geek Link for Wings of War


The Bitter Ocean * War at Sea
C-Minis-4 * $ 2
Game Master: Leo Murphy * 6 Players * Teen14
It is 1942. The greatest Battle of the War is taking place in the North Atlantic Ocean. American, Canadian and British Merchant Marine and Navies are trying to supply their allies with the material to wage war. Germany is trying to stop them. Convoy R1 is leaving Greenland heading for Murmansk, Russia. It must pass by German held Norway. The Germans have U Boats, Airplanes and ships to try & stop the convoy. 22 Merchants are on their way with Convoy support ships/planes. Can any get through ? Come be a ship Captain or a Pilot! Take part in the most important Battle of WWII ! Beginners encouraged.



Saturday Afternoon  2:00 PM - 6:00 PM  (Slot D)


Conflict of Heroes
D-Board-8 * $ 2
Game Master: Aaron Cordes * 6 Players * Teen14
Conflict of Heroes is an excellent, relatively-new WW2 squad-level board game. It has a lot of the Ôfeel' of Squad Leader, but the all the rules currently published fit on only 24 pages. It has won multiple Origins awards for "Best New Game", and it's earned quite a following among some of us SWA guys.

This is your chance to give the game a try. If you can't make this session, there is another during the Saturday 2pm (D) time slot. Beginners encouraged.
Link: BGG Link for Conflict of Heroes: Storms of Steel - Kursk 1943
Link: Academy Games (download the rules for free)
Link: Excellent online review of Conflict of Heroes


The Admiral's Game * Axis & Allies: War at Sea
D-Minis-1 * $ 2
Game Master: David Bostwick * 6 Players * Teen14
Can you meet the challenges of World War II naval combat and lead your fleets to victory?

In this 2 session event you will be part of a team playing for either the Axis or the Allies.

In 3 scenarios you will:
* Lead your carriers against an opposing carrier group.
* Support an invasion force with naval gunfire while defending your command from an opposing fleet.
* Seize a strategically important island while attempting to complete several secondary missions.

To achieve victory you will need to be successful in these missions and outperform your fellow officers.

Teams of 3 players will try to bring victory on the high seas to their alliance.

For each round the team will allocate their reserves and then each player will engage a single opponent.

The winner will be the player on the winning team with the most victories.

This event will use the Axis & Allies: War at Sea rules with extensive house rules. Including: a larger map, hex based movement, firing arcs, hidden movement for submarines, size class based movement, aircraft with limited fuel.

This is a 2 session event, with players playing a total of 3 full scenarios.

Prizes:
A Fleet Admiral coffee mug will be awarded to the winner.
Each member of the winning team will receive a free premier subscription to the on-line game Fighting Flattops.

Check the web site below for updates before the Con. Beginners encouraged.
Link: Detailed information on rules, format, and scenario details:
Link: Fighting Flattops


Kansas 1863: "Ride With The Devil" * Trench Wars (Modified)
D-Minis-2 * $ 2
Game Master: Frank Luberti Jr * 12 Players * E10
Confederate irregulars raid a Union outpost. 25mm skirmish game using the Trench Wars rules system modified for the American Civil War. Scenario based on the 1999 film directed by Ang Lee. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Game sponsored by the Connecticut Game Club and the New York Wargamers Association. Beginners encouraged.


Gun Fight in the Uzbin Valley (28mm) * Force on Force
D-Minis-5 * $ 2
Game Master: Michael Tracey * 4 Players * Teen14
Afgahanistan, Everyone says the French can't fight; I just hope you haven't told them. Head into the Valley of Uzbin with French Marines of the 1 er RIMa (1st Marine Regiment) and push the Taliban out. Beginners encouraged.


Battleground: Historicals Showcase * Battleground: Historical Warfare
D-Minis-6 * $ 2
Game Master: Your Move Games * 16 Players * E10
We will be showcasing the current and coming historical releases of the Battleground army deck system.

* Already out is Rome vs Carthage, 2nd Punic War
* In final development is Alexander vs Persia
* After that will be Spain vs Aztecs.

We will have playtest decks for Alexander/Persia and Spain/Aztecs available for you to try out. Play the historical matchup, or mix them up - the Battleground system is solid and flexible enough to play along. Beginners encouraged.
Link: Battleground Web Site
Link: Download the latest version of the rules
Link: Battleground Discussion Forums


88's in the Desert * Battlefront WWII
D-Minis-8 * $ 2
Game Master: Robert Rowe * 6 Players * Mature18
DAC guns hold against desert rat assault. Beginners encouraged.




Saturday Evening  7:00 PM - 11:00+ PM  (Slot E)



"A pretty severe peppering!" - New Brunswick NJ, June 22, 1777 * Crucible of War
E-Minis-1 * $ 2
Game Master: Marvin Veeder * 8 Players * E10
As the British army withdrew from New Jersey in the summer of 1777 for "bigger designs", Howe tried to set upa warm reception for the aggresively pursuing Morgan and Wyne outside of New Brunswick. A sharp action including a street fight, a river crossing and wide open rolling hills. Win or loose, roll dice, yell and have fun! Beginners encouraged.


After Lachish 701 BC * Might of Arms
E-Minis-2 * $ 2
Game Master: Michael Keenan * 10 Players * E10
In 701 BC the Assyrian king Sennacherib besieged and captured the Judean city of Lachish. The Assyrians then advanced on Jerusalem. The Judeans had been pleading with the Eygptians, the other great power of the time and their patrons, for help. This scenario posits a clash these between these two great armies. Beginners encouraged.


Grandchamp * Battlefront WWII
E-Minis-3 * $ 2
Game Master: Pete Landry * 6 Players * Mature18
8 June 1944, 3rd Btn of the 116th Rgt was leading the advance to Grandchamp. Elements of the German 914th Rgt had been in non-stop combat since the 6th were weary but the only forces available to slow the American advance. The Americans must battle through Germans and hedgerows to get to their objective. Beginners encouraged.



Sunday Afternoon  3:00 PM - 7:00 PM  (Slot G)



The Hsiku Arsenal * Home Brew Minis
G-Minis-1 * $ 2
Game Master: Mike Paine * 6 Players * Kids * E10
Admiral Seymour tries to slip a column past the Chinese defenses at Peitsang, stuck between General Neih's troops in the rear and the arsenal in front Seymour attacked! The Admiral must take the arsenal and hold off General Neih's repeated counter-attacks until relieved by a Russian force from Tientsen on the 25th. Kids and adults that know how to play with kids are welcome. Beginners strongly encouraged.


Champion Hill * Volley & Bayonet
G-Minis-2 * $ 2
Game Master: Eric Paperman * 5 Players * E10
May 16, 1863 - After boldly abandoning his supply lines and crossing the Mississippi River south of Vicksburg, General Grant has managed to split the Confederate forces. Two days ago he defeated General Johnston's army and now he has turned two of his corps west to attempt to crush General Pemberton's army before it can return to the safety of the Vicksburg fortifications. Beginners encouraged.



Please click for the main Council general info page.

Please click to download the Council Pre-Registration packet in PDF format.

Please click to Pre-Register via the online form (with immediate PayPal or Credit Card payment).

Please click for the pre-registration booklet informational text (the stuff besides the event listings... see below).

Please click for Directions to Council of Five Nations.

Please click for the Council Hotels page.

Please click for the Council Parking page.


Pages highlighting our game events and special event tracks

Please click to go to the Chronological listing of all events.

Please click for the list of Kids games.

Please click for the listing of all the Pathfinder Society RPG games.

Please click for the listing of all the Historical Miniatures events.

Please click for the Star Fleet Battles tournament page.

Please click for the Board Game Geek Top 25 event track page.

Please click for the Train games event track.

Please click for the Horror games event track page.

Please click for the Science Fiction games event track page.

Please click for the Battleground: Fantasy & Historical Warfare event track page.

Please click for the Savage Worlds event track page.

Please click for the Live Action Role-Play event track page.



If you have any questions, please email us at Council /at/ swa-gaming.org

(Please replace the "/at/" with the typical "@" sign.  We apologize for this anti-spam measure.)



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