[game pieces]

RPGA Dungeons & Dragons at Council of Five Nations XXXII (2009)

RPGA Dungeons & Dragons at Council of Five Nations XXXII (2009)

October 9-11, 2009

Last Update:  Wednesday, September 9, 2009


Jonathan Choy, our RPGA Czar, has lined up a great weekend of RPGA D&D.  We are happy to offer eighteen different sanctioned events, including five that will debut at Council of Five Nations.  Full event descriptions are listed below.


SPEC1-3 Ghosts of the Past
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups. What ghosts of the past have forced the eladrin to seek outside help and abandon their cautious ways? A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. All of the characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14). This adventure code is a different adventure at each tier, and each tier may be played by the same character when they are the appropriate level.


CORE1-14 What Storms May Come
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay” major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure set in Rashemen and Thay for characters levels 11-14.


CORE1-11 Drawing a Blank
The city of Westgate is the focus of many rumors and plots. Recent stories tell of faceless skulkers who wander the city’s streets at night and then vanish into thin air when confronted. Who or what could be causing this henomenon? A Living Forgotten Realms adventure set in Westgate for characters levels  11-14.


CORE1-13 The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.


CORM1-5 In the Bleak Midwinter
There is something rotten in the city of Suzail. While the Midwinter Festival brings throngs of competitors, merchants, and spectators, it also brings an element of danger. When the Crown turns to the PCs for help, it's up to them to uncover what lurks under the city's snow and ice. A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.


AGLA1-5 Silver Lining
The commander of the Watchwall is looking for adventurers for a special mission into the Tannith Mountains. The Watchwall is always undermanned and Captain Arol thinks he may have found some new recruits. But war, like politics, can make for strange bedfellows.  A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.


EAST1-5  Mole Hunt   
You have been tasked to travel through the Chondalwood in an attempt to retrieve a doppelganger spy working for the dwarves of Eartheart. However, any task involving a doppelganger is sure to have its complications… A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.


IMPI1-5 Demon Hunting
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events  befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.


AKAN1-4 Runes in Ruins
When the Spellplague brought Akanûl to the Realms, many items were shattered and lost.  Pieces of something are now surfacing, and it is imperative that the government of Akanûl finds it before anyone else. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.


DRAG1-5 White Petal Falling
Intrigue and conflict flow through Nathlekh’s underbelly. A subversive organization has taken over the gambling trade in Nathlekh City’s foreign quarter and is using its newfound influence to reshape politics in the region. Extortion, murder and martial arts combine in this exotic city at the end of the Golden Way. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 7-10.


LURU1-5 Beyond the Wild Frontier
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.


BALD1-5 Lost Refuge
An unseen menace lurks in the Cloak Wood. The common folk of the villages and logging camps along the perimeter of the forest have begun to vanish. The forest is filled with beasts, monsters, and vicious fey. And if that wasn’t enough, the investigation just might end up involving you in an ancient, endless struggle. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 7-10. This adventure begins the “Fey Gates of the Sea of Swords” major quest.


CH1A
Exclusive to Council My Realms adventure for levels 1-4 – limit of two tables.

CH1B
Exclusive to Council My Realms adventure for levels 1-4 – Limit of two tables.

CH2A
Exclusive to Council My Realms adventure for levels 4-7 – Limit of two tables.

CH2B
Exclusive to Council My Realms adventure for level 4-7 – Limit of two tables.

CH3A
Exclusive to Council My Realms adventure for characters level 7-10.
   

MINI1-1 Stirring the Embers
All is not well in the Great Port of Tarmalune and no one speaks of it. People are disappearing toward  some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmalune for characters levels 1-4. It is recommended that you play the Embers of Dawn mini-campaign adventures in sequential order with one character for the best enjoyment and play possibilities within the mini-campaign, but it is not required. 




Friday Afternoon  2:00 - 6:00 PM  (Slot A)


RPGA D&D - Friday Afternoon * RPGA D&D 4th Ed
A-RPGA * $ 2
Game Master: RPGA GMs * 18 Players
RPGA events in this time slot:
CORE1-13 The Fate of Camp 15
EAST1-5 Mole Hunt
DRAG1-5 White Petal Falling
Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page


Friday Night  7:00 - 11:00+ PM  (Slot B)


RPGA D&D - Friday Evening * RPGA D&D 4th Ed
B-RPGA * $ 2
Game Master: RPGA GMs * 36 Players
RPGA events in this time slot:
CORM1-5 In the Bleak Midwinter
IMPI1-5 Demon Hunting
SPEC1-3 (4 tables) Ghosts of the Past

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page

Saturday Morning  9:00AM - 1:00 PM  (Slot C)


RPGA D&D - Saturday Morning * RPGA D&D 4th Ed
C-RPGA * $ 2
Game Master: RPGA GMs * 36 Players
RPGA events in this time slot:
ALGA1-5 Silver Lining
MINI1-1 (2 tables, runs into D slot) Stirring the Embers
CORE1-14 What Storms May Come
EAST1-5 Mole Hunt
IMPI1-5 Demon Hunting

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page

Saturday Afternoon  2:00 - 6:00 PM  (Slot D)


RPGA D&D - Saturday Afternoon * RPGA D&D 4th Ed
D-RPGA * $ 2
Game Master: RPGA GMs * 54 Players
RPGA events in this time slot:
CORE1-13 The Fate of Camp 15
CH1A (2 tables) New adventure, Exclusive to Council
CH2A (2 tables) New adventure, Exclusive to Council
CH3A (1 table) New adventure, Exclusive to Council
AKAN1-4 Runes in Ruins

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page

Saturday Night  7:00 - 11:00+ PM  (Slot E)


RPGA D&D - Saturday Evening * RPGA D&D 4th Ed
E-RPGA * $ 2
Game Master: RPGA GMs * 54 Players
RPGA events in this time slot:
CORM1-5 In the Bleak Midwinter
IMPI1-5 Demon Hunting
CORE1-11 Drawing a Blank
CH1B (2 tables) New adventure, Exclusive to Council
SPEC1-3 (4 tables) Ghosts of the Past

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page

Sunday Morning  9:00 AM - 1:00 PM  (Slot F)


RPGA D&D - Sunday Morning * RPGA D&D 4th Ed
F-RPGA * $ 2
Game Master: RPGA GMs * 36 Players
RPGA events in this time slot:
ALGA1-5 Silver Lining
EAST1-5 Mole Hunt
CORE1-14 What Storms May Come
DRAG1-5 White Petal Falling
LURU1-5 Beyond the Wild Frontier
MINI1-1 (runs into G slot) Stirring the Embers

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page

Sunday Afternoon  2:00 - 6:00 PM  (Slot G)


RPGA D&D - Sunday Afternoon * RPGA D&D 4th Ed
G-RPGA * $ 2
Game Master: RPGA GMs * 36 Players
RPGA events in this time slot:
CORE1-13 The Fate of Camp 15
SPEC1-3 (4 tables) Ghosts of the Past

Please see the RPGA scenario descriptions at the end of the event listings for full info. Please also use the Warhorn.net registration to reserve a spot in a specific game, but use the event code above to purchase a ticket for any RPGA game in this time slot. Beginners encouraged.
Link: Warhorn.net Event Registration Page




Please click here to go to the main Council general info page.

Please click here to download the Council Pre-Registration packet in PDF format.

Please click here to Pre-Register via the online form (with immediate PayPal or Credit Card payment)

Please click here to read the pre-registration booklet informational text (the stuff besides the event listings... see below)

Please click here for Directions to Council of Five Nations.

Please click here to go to the Council Hotel page.

Please click here to go to the Council Parking page.


Pages highlighting our Game Events

Please click here to go to the Chronological listing of all events.

Please click here to see the list of Kid Friendly events.

Please click here to see the listing of all the RPGA D&D games.

Please click here to see the listing of all the Historical Miniatures events.

Please click here for the Star Fleet Battles tournament page.

Please click here to see the list of TC Realms D&D events.

Please click here to see the series of offerings from The Gathering
(Fellowship of the White Star, Witch Hunter: Dark Providence & The Pathfinder Society)




If you have any questions, please email us at Council@swa-gaming.org



Council of Five Nations Iroquois Warrior Logo