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RPGA Dungeons & Dragons at Council of Five Nations XXXIII (2010)

RPGA Dungeons & Dragons Event Track



Last Update:  Wednesday, September 8, 2010


Ed Pollack, our RPGA Czar, has lined up a great weekend of RPGA D&D.  We are happy to offer twenty-nine different sanctioned events, including some that will debut at Council of Five Nations.  Here is a listing of the various modules offered in each time slot.  Full descriptions appear below.

Please remember to use the Warhorn.net registration to reserve a spot in a specific game, but use the generic event code (A-RPGA, B-RPGA, etc.) to purchase a ticket for any RPGA game in this time slot. Beginners are encouraged and veteran players are always welcome to DM.

Link: Warhorn.net Event Registration Page


 Friday Afternoon 2pm
SPEC2-1 H1    The Scourge of Scornubel
TYMA1-5    From One Dwarf to Another
DALE1-4    The Lady in Flames

Friday Evening 7pm
DRAG2-2    The Gathering Storm
SPEC2-1 H2    Dogs of War
CORE2-5    The Black Card
CORE2-1    Killing the Messenger

Saturday Morning 9am
MINI2-1    A     Mourning of Ravens
CORE1-13    The Fate of Camp 15
SPEC2-1 H2    Dogs of War
IMPI2-1        Goblins From Below
CORM2-2    Pain

Saturday Afternoon 2pm
MINI2-2        Ravens Under the Midday Sun
AGLA1-1    Lost Temple of the Fey Gods
CORE1-17    Finding Harmony
SPEC2-1 H3    The Morninglord's Laughter
DRAG2-1    Discomfort

Saturday Evening 7pm
MINI2-3        Raven Knights
AKAN1-7    Faint Hope
CORE2-7    Where Secrets Lie
MYRE1-3    A Cry in the Night
SPEC2-1 P1    Blinking Eye of Fire

Sunday Morning 9am
TYMA2-1    Old Enemies Arise
SPEC2-1 H1    The Scourge of Scornubel
TYMA2-2    The Hand of Darkness
CORE1-12    Songs of the Heart
CORE2-2    Rising of the Dark

Sunday Afternoon 3pm
CORM2-1    For Crown and Kingdom
MOON2-1    Darkness Falls Over Moray
WATE1-3    The Woolmen's Restless Tomb
SPEC2-1 H3    The Morninglord's Laughter
WATE2-2    Closing a Deal   


AGLA1-1
Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

AKAN1-7
Faint Hope
When antipathy prevents an old man from getting an escort southward, you are his last resort. Can you help him reach the jungles and a possible cure for his adopted daughter? A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

CORE1-12
Songs of the Heart
A tale of two adventurers leads you to the fabled city of Evereska. Non-natives are not always allowed to enter so this is a one-time opportunity. It starts with the simple task of locating a missing person but obviously more is afoot. Can you keep cool and find out what is going wrong before the poet recites his last poem? A Living Forgotten Realms adventure set in the Fallen Lands for character levels 7-10. Second part of the Bane of Shadows trilogy.

CORE1-13
The Fate of Camp 15
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam.  You have been asked to visit a nearby outpost and pick up a shipment of pearls.  It seems like easy money.  Unfortunately, something has killed off most of the divers and nearly shut down the operation.  Now you must discover the source of this camp's troubles before you share its fate.  A Living Forgotten Realms adventure set near the Lake of Steam for characters levels 1-4.

CORE1-17
Finding Harmony
A prophet and her followers are leaving Thesk and looking to start anew on their own. Can you and your comrades help protect them on their travels and aid them in finding a new home? And more importantly, are they harboring a secret? A Living Forgotten Realms adventure set in the Hordelands for characters levels 4 - 7.

CORE2-1
Killing the Messenger
An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership? A Living Forgotten Realms espionage adventure set in the Underdark for characters levels 11-14. Sequel to QUES1-1 Black Cloaks and Bitter Rivalries.

CORE2-2
Rising of the Dark
During the rise of the Netheril Empire, many battles were fought. One battle sank a Netherese ship, sending it between the waves of the Sea of Fallen Stars. There it lay for many years, vessel and cargo forgotten. Until now... A Living Forgotten Realms adventure set in the Sea of Fallen Stars for levels 11-14.

CORE2-5
The Black Card
 “We need you to kill a man,” your prospective employer says, “one who has become a dire threat to our village and is too powerful for us to deal with ourselves.” Since the demon-infested Dunwood is involved, however, the matter is unlikely to be as simple as it sounds. A Living Forgotten Realms adventure set in Damara for characters levels 7-10.

CORE2-7
Where Secrets Lie
A long-dead architect’s estate may hold the key to secrets and treasures. A Living Forgotten Realms adventure set in Tarmalune for characters levels 4-7.

CORM2-1
For Crown and Kingdom
For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4.

CORM2-2
Pain
A killer stalks the night in the port city of Marsember, hunting down those with ties to the Haldoneir family, while the Agony drug continues to be a blight on Cormyrian society. Can the PCs figure out the killer’s motive and stop them before the situation worsens? A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. A Living Forgotten Realms adventure set in Cormyr for characters levels 11-14. Part of the Pain and Suffering major quest, which starts/continues in DRAG2-1 Discomfort (level 11-14) and concludes in DALE2-2 Agony (level 14-17).

DALE1-4
The Lady in Flames
Fey creatures wreathed in blue flames have been leaving the Spiderhaunt forest to harass the citizens of Shadowdale. Lady Ulphor requests that you delve into the forest and retrieve or destroy the source of their newfound powers. A Living Forgotten Realms fairy tale set in the Dalelands for characters levels 4-7. This adventure is the second part of the Byar's Seven major quest, which started in DALE1-2 Blades for Daggerdale.

DRAG2-1
Discomfort
The body found floating in the harbor belongs to one of the Fire Knives, and now a gang war looms on the horizon. What will you do when you discover the truth about the death? A Living Forgotten Realms adventure set in the Dragon Coast for characters 11-14. Part of the Pain and Suffering major quest, which continues in CORM2-2 Pain (level 11-14) and concludes in DALE2-2 Agony (level 14-17).

DRAG2-2
The Gathering Storm
Thievery, deceit and treachery are the lifeblood of commerce in the Dragon Coast. Piracy is all but officially sanctioned. So what happens when the unspoken rules are broken? A Living Forgotten Realms adventure set in the Dragon Coast for character levels 1-4. This adventure is the first part of the Treacherous Waters trilogy, which continues with adventures DRAG2-3 (levels 4–7) and DRAG2-4 (levels 7–10).

IMPI2-1
Goblins From Below
Strange goblins wielding weird arcane powers have been spotted near Lyrabar. Arcane fire flares at their command and the authorities of Impiltur want to know what they are doing and where they came from. A Living Forgotten Realms adventure set in Impiltur for characters levels 7 - 10. First part of the Blue Fire Goblins quest.

MINI2-1
A Mourning of Ravens
Ravens Bluff has long been known as the City of Adventurers. In spite of the changes to the city wrought by the Spellplague, Ravens Bluff still offers untold opportunities for adventurers hoping to make a name for themselves. A new group of heroes are about to get their chance, when dangers from the city's past collide with the intrigue, greed, and pride of the present. A Living Forgotten Realms adventure set in Ravens Bluff for characters levels 1-4. This is the first part of the three-part "Return to Ravens Bluff" mini-campaign. For maximum enjoyment, it is recommended that you play the mini-campaign adventures in sequential order, using the same character.

MINI2-2
Ravens Under the Midday Sun
The tale of the Ravens Bluff continues as a new generation of heroes finds themselves caught in the whirl of intrigue and menace only the City of Adventurers can provide. A Living Forgotten Realms adventure set in Ravens Bluff for characters levels 1-4. This adventure is the second part of the three-part Return to Ravens Bluff mini-campaign. It is recommended that you play the mini-campaign adventures in sequential order with the same character, but this is not required.

MINI2-3
Raven Knights
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth. They alone have the opportunity to save the city. But are they up to the challenge? A Living Forgotten Realms adventure set in Ravens Bluff for characters levels 1-4. This adventure is the third and final part of the three-part Return to Ravens Bluff mini-campaign. It is recommended that you play the mini-campaign adventures in sequential order with the same character, but this is not required.

MOON2-1
Darkness Falls Over Moray
Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7.

MYRE1-3
A Cry in the Night
Townsfolk from a local village have petitioned King Obould for help. The sky surrounding their town has taken on an inky pallor that has left them in a state of twilight for a fortnight. Their crops are dying and livestock are spooked. Do you have the mettle to act as King Oboulds emissary and aid the townsfolk?  A Living Forgotten Realms adventure set in Many Arrows for characters levels 7-10.

SPEC2-1 H1
The Scourge of Scornubel
The paladins of Elturgard are at wits’ end; bandits are looting the trade city, Scornubel. With the depletion of much-needed resources, someone needs to flush the bandits out of their nests -- and perhaps become local heroes in the process. A Living Forgotten Realms adventure set in Elturgard for characters levels 1-4.

SPEC2-1 H2
Dogs of War
The paladins of Elturgard cannot tolerate a threat from the gnolls of the Reaching Woods at this time. Will heroes step forward to undertake a risky mission to foil the gnolls and their demon allies? A Living Forgotten Realms adventure set in Elturgard for characters levels 4-7.

SPEC2-1 H3
The Morninglord's Laughter
Three years ago the outpost of Fort Morninglord underwent a terrible catastrophe, and the leaders of Elturgard proclaimed that any who even approached the haunted place would be arrested. Now it appears that something locked inside the sealed fortress might be needed for an upcoming battle. A Living Forgotten Realms adventure set in Elturgard for characters levels 7-10.

SPEC2-1 P1
Blinking Eye of Fire
The second sun above Elturel blesses the land with never-ending light. But deep beneath the streets lurk things determined to see night fall. A Living Forgotten Realms adventure set in Elturgard for characters levels 11-14.

TYMA1-5
From One Dwarf to Another
When an annoying dwarf goes missing, nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf, that is. But it takes more than just one dwarf to mount a rescue mission... A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.


TYMA2-1
Old Enemies Arise
The life of a typical kobold is nasty, brutish, and short. They breed like rabbits and have a tendency to fight anything and everything they come into contact with – including each other. So why are the various kobold tribes near the town of Ruinspoke suddenly so well organized? This adventure is the first part of the “Rise of Darkness” Major Quest to be continued in TYMA2-2 and concluded in TYMA2-4. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

TYMA2-2
The Hand of Darkness
The disorganized creatures that periodically menace the settled edge of Ruinspoke have recently grown bold. Who or what is organizing this force? Lord Tuanek is in need of adventurers to investigate the impetus behind these attacks and remove the threat to Ruinspoke. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7. This adventure is the second part of the Rising Darkness major quest, which began in TYMA2-1 Old Enemies Arise and concludes in TYMA2-4.

WATE1-3
The Woolmen's Restless Tomb
A rich Waterdhavian guild wants to lay its former guildmaster to rest in lavish ceremony, but the guild tomb is occupied by undead. Adventurers are sought to clear out the undead and discover clues as to how they came to be there. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

WATE2-2
Closing a Deal
Lord Stedd Moonstar is expanding his influence and now has a chance to gain the rights to a mithral mine in the Sword Mountains. Are you willing to serve as Lord Moonstar’s trusted agent? The adventurers must chart a route and make deals with the locals while overcoming wilderness threats. This adventure is Part 2 of the major quest, Restoring Splendor, which started in WATE2-1 and will end in WATE2-3. A Living Forgotten Realms adventure set in Waterdeep for character levels 11-14.





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