RPGA Dungeons & Dragons at Council of Five Nations XXXIII (2010)
RPGA Dungeons & Dragons Event Track
Last Update: Wednesday, September 8, 2010
Ed Pollack, our RPGA Czar, has lined up a great weekend of RPGA D&D. We are happy to offer twenty-nine different sanctioned events, including some that will debut at Council of Five Nations. Here is a listing of the various modules offered in each time slot. Full descriptions appear below.
Please remember to use the Warhorn.net registration to reserve a spot in a specific game, but use the generic event code (A-RPGA, B-RPGA, etc.) to purchase a ticket for any RPGA game in this time slot. Beginners are encouraged and veteran players are always welcome to DM.
Link: Warhorn.net Event Registration Page
Friday Afternoon 2pm
SPEC2-1 H1 The
Scourge of Scornubel
TYMA1-5 From One Dwarf to Another
DALE1-4 The Lady in Flames
TYMA1-5 From One Dwarf to Another
DALE1-4 The Lady in Flames
Friday Evening 7pm
DRAG2-2 The Gathering
Storm
SPEC2-1 H2 Dogs of War
CORE2-5 The Black Card
CORE2-1 Killing the Messenger
SPEC2-1 H2 Dogs of War
CORE2-5 The Black Card
CORE2-1 Killing the Messenger
Saturday Morning 9am
MINI2-1 A
Mourning of Ravens
CORE1-13 The Fate of Camp 15
SPEC2-1 H2 Dogs of War
IMPI2-1 Goblins From Below
CORM2-2 Pain
CORE1-13 The Fate of Camp 15
SPEC2-1 H2 Dogs of War
IMPI2-1 Goblins From Below
CORM2-2 Pain
Saturday Afternoon 2pm
MINI2-2
Ravens Under the Midday Sun
AGLA1-1 Lost Temple of the Fey Gods
CORE1-17 Finding Harmony
SPEC2-1 H3 The Morninglord's Laughter
DRAG2-1 Discomfort
AGLA1-1 Lost Temple of the Fey Gods
CORE1-17 Finding Harmony
SPEC2-1 H3 The Morninglord's Laughter
DRAG2-1 Discomfort
Saturday Evening 7pm
MINI2-3
Raven Knights
AKAN1-7 Faint Hope
CORE2-7 Where Secrets Lie
MYRE1-3 A Cry in the Night
SPEC2-1 P1 Blinking Eye of Fire
AKAN1-7 Faint Hope
CORE2-7 Where Secrets Lie
MYRE1-3 A Cry in the Night
SPEC2-1 P1 Blinking Eye of Fire
Sunday Morning 9am
TYMA2-1 Old Enemies
Arise
SPEC2-1 H1 The Scourge of Scornubel
TYMA2-2 The Hand of Darkness
CORE1-12 Songs of the Heart
CORE2-2 Rising of the Dark
SPEC2-1 H1 The Scourge of Scornubel
TYMA2-2 The Hand of Darkness
CORE1-12 Songs of the Heart
CORE2-2 Rising of the Dark
Sunday Afternoon 3pm
CORM2-1 For Crown and
Kingdom
MOON2-1 Darkness Falls Over Moray
WATE1-3 The Woolmen's Restless Tomb
SPEC2-1 H3 The Morninglord's Laughter
WATE2-2 Closing a Deal
MOON2-1 Darkness Falls Over Moray
WATE1-3 The Woolmen's Restless Tomb
SPEC2-1 H3 The Morninglord's Laughter
WATE2-2 Closing a Deal
AGLA1-1
Lost Temple of the Fey Gods
Faeries, sprites, nymphs, and dryads –
the fey creatures of Faerûn’s wild places are often dismissed as
nuisances and pranksters. Those who truly understand the fey know that
as with all things natural, there is a darker side to these creatures
of fancy. Could a rash of stolen food and sleep dust traps point to a
more sinister threat lurking on the wild side of reality? A Living
Forgotten Realms adventure set in Aglarond for characters levels 1-4.
AKAN1-7
Faint Hope
When antipathy prevents an old man from
getting an escort southward, you are his last resort. Can you help him
reach the jungles and a possible cure for his adopted daughter? A
Living Forgotten Realms adventure set in Akanûl for characters
levels 1-4.
CORE1-12
Songs of the Heart
A tale of two adventurers leads you to
the fabled city of Evereska. Non-natives are not always allowed to
enter so this is a one-time opportunity. It starts with the simple task
of locating a missing person but obviously more is afoot. Can you keep
cool and find out what is going wrong before the poet recites his last
poem? A Living Forgotten Realms adventure set in the Fallen Lands for
character levels 7-10. Second part of the Bane of Shadows trilogy.
CORE1-13
The Fate of Camp 15
Your travels have brought you to the
pearl-trading city of Ankhapur, near the Lake of Steam. You have
been asked to visit a nearby outpost and pick up a shipment of
pearls. It seems like easy money. Unfortunately, something
has killed off most of the divers and nearly shut down the
operation. Now you must discover the source of this camp's
troubles before you share its fate. A Living Forgotten Realms
adventure set near the Lake of Steam for characters levels 1-4.
CORE1-17
Finding Harmony
A prophet and her followers are leaving
Thesk and looking to start anew on their own. Can you and your comrades
help protect them on their travels and aid them in finding a new home?
And more importantly, are they harboring a secret? A Living Forgotten
Realms adventure set in the Hordelands for characters levels 4 - 7.
CORE2-1
Killing the Messenger
An ancient drow city, long thought
dead, has begun to stir and a battalion of Zhentarim soldiers marches
to support it. Can you discover who is behind this unlikely
partnership? A Living Forgotten Realms espionage adventure set in the
Underdark for characters levels 11-14. Sequel to QUES1-1 Black Cloaks
and Bitter Rivalries.
CORE2-2
Rising of the Dark
During the rise of the Netheril Empire,
many battles were fought. One battle sank a Netherese ship, sending it
between the waves of the Sea of Fallen Stars. There it lay for many
years, vessel and cargo forgotten. Until now... A Living Forgotten
Realms adventure set in the Sea of Fallen Stars for levels 11-14.
CORE2-5
The Black Card
“We need you to kill a man,” your
prospective employer says, “one who has become a dire threat to our
village and is too powerful for us to deal with ourselves.” Since the
demon-infested Dunwood is involved, however, the matter is unlikely to
be as simple as it sounds. A Living Forgotten Realms adventure set in
Damara for characters levels 7-10.
CORE2-7
Where Secrets Lie
A long-dead architect’s estate may hold
the key to secrets and treasures. A Living Forgotten Realms adventure
set in Tarmalune for characters levels 4-7.
CORM2-1
For Crown and Kingdom
For decades, knights-errant of Cormyr
have sought glory in the untamed Stonelands. It is common for these
knights to bring a retinue of adventurers on such quests, and what
better way to make a name for oneself? A Living Forgotten Realms
adventure for characters levels 1-4.
CORM2-2
Pain
A killer stalks the night in the port
city of Marsember, hunting down those with ties to the Haldoneir
family, while the Agony drug continues to be a blight on Cormyrian
society. Can the PCs figure out the killer’s motive and stop them
before the situation worsens? A Living Forgotten Realms adventure set
in Cormyr for characters levels 11-14. A Living Forgotten Realms
adventure set in Cormyr for characters levels 11-14. Part of the Pain
and Suffering major quest, which starts/continues in DRAG2-1 Discomfort
(level 11-14) and concludes in DALE2-2 Agony (level 14-17).
DALE1-4
The Lady in Flames
Fey creatures wreathed in blue flames
have been leaving the Spiderhaunt forest to harass the citizens of
Shadowdale. Lady Ulphor requests that you delve into the forest and
retrieve or destroy the source of their newfound powers. A Living
Forgotten Realms fairy tale set in the Dalelands for characters levels
4-7. This adventure is the second part of the Byar's Seven major quest,
which started in DALE1-2 Blades for Daggerdale.
DRAG2-1
Discomfort
The body found floating in the harbor
belongs to one of the Fire Knives, and now a gang war looms on the
horizon. What will you do when you discover the truth about the death?
A Living Forgotten Realms adventure set in the Dragon Coast for
characters 11-14. Part of the Pain and Suffering major quest, which
continues in CORM2-2 Pain (level 11-14) and concludes in DALE2-2 Agony
(level 14-17).
DRAG2-2
The Gathering Storm
Thievery, deceit and treachery are the
lifeblood of commerce in the Dragon Coast. Piracy is all but officially
sanctioned. So what happens when the unspoken rules are broken? A
Living Forgotten Realms adventure set in the Dragon Coast for character
levels 1-4. This adventure is the first part of the Treacherous Waters
trilogy, which continues with adventures DRAG2-3 (levels 4–7) and
DRAG2-4 (levels 7–10).
IMPI2-1
Goblins From Below
Strange goblins wielding weird arcane
powers have been spotted near Lyrabar. Arcane fire flares at their
command and the authorities of Impiltur want to know what they are
doing and where they came from. A Living Forgotten Realms adventure set
in Impiltur for characters levels 7 - 10. First part of the Blue Fire
Goblins quest.
MINI2-1
A Mourning of Ravens
Ravens Bluff has long been known as the
City of Adventurers. In spite of the changes to the city wrought by the
Spellplague, Ravens Bluff still offers untold opportunities for
adventurers hoping to make a name for themselves. A new group of heroes
are about to get their chance, when dangers from the city's past
collide with the intrigue, greed, and pride of the present. A Living
Forgotten Realms adventure set in Ravens Bluff for characters levels
1-4. This is the first part of the three-part "Return to Ravens Bluff"
mini-campaign. For maximum enjoyment, it is recommended that you play
the mini-campaign adventures in sequential order, using the same
character.
MINI2-2
Ravens Under the Midday Sun
The tale of the Ravens Bluff continues
as a new generation of heroes finds themselves caught in the whirl of
intrigue and menace only the City of Adventurers can provide. A Living
Forgotten Realms adventure set in Ravens Bluff for characters levels
1-4. This adventure is the second part of the three-part Return to
Ravens Bluff mini-campaign. It is recommended that you play the
mini-campaign adventures in sequential order with the same character,
but this is not required.
MINI2-3
Raven Knights
An ancient threat has returned, and the
fate of Ravens Bluff hangs in the balance. Only a handful of heroes
know the truth. They alone have the opportunity to save the city. But
are they up to the challenge? A Living Forgotten Realms adventure set
in Ravens Bluff for characters levels 1-4. This adventure is the third
and final part of the three-part Return to Ravens Bluff mini-campaign.
It is recommended that you play the mini-campaign adventures in
sequential order with the same character, but this is not required.
MOON2-1
Darkness Falls Over Moray
Only a sliver of light separates those
who profit and those who perish on the island of Moray. When that light
is extinguished, it is difficult for even the greatest heroes to find
their way. A Living Forgotten Realms adventure set in The Moonshae
Isles for characters levels 4-7.
MYRE1-3
A Cry in the Night
Townsfolk from a local village have
petitioned King Obould for help. The sky surrounding their town has
taken on an inky pallor that has left them in a state of twilight for a
fortnight. Their crops are dying and livestock are spooked. Do you have
the mettle to act as King Oboulds emissary and aid the townsfolk?
A Living Forgotten Realms adventure set in Many Arrows for characters
levels 7-10.
SPEC2-1 H1
The Scourge of Scornubel
The paladins of Elturgard are at wits’
end; bandits are looting the trade city, Scornubel. With the depletion
of much-needed resources, someone needs to flush the bandits out of
their nests -- and perhaps become local heroes in the process. A Living
Forgotten Realms adventure set in Elturgard for characters levels 1-4.
SPEC2-1 H2
Dogs of War
The paladins of Elturgard cannot
tolerate a threat from the gnolls of the Reaching Woods at this time.
Will heroes step forward to undertake a risky mission to foil the
gnolls and their demon allies? A Living Forgotten Realms adventure set
in Elturgard for characters levels 4-7.
SPEC2-1 H3
The Morninglord's Laughter
Three years ago the outpost of Fort
Morninglord underwent a terrible catastrophe, and the leaders of
Elturgard proclaimed that any who even approached the haunted place
would be arrested. Now it appears that something locked inside the
sealed fortress might be needed for an upcoming battle. A Living
Forgotten Realms adventure set in Elturgard for characters levels 7-10.
SPEC2-1 P1
Blinking Eye of Fire
The second sun above Elturel blesses
the land with never-ending light. But deep beneath the streets lurk
things determined to see night fall. A Living Forgotten Realms
adventure set in Elturgard for characters levels 11-14.
TYMA1-5
From One Dwarf to Another
When an annoying dwarf goes missing,
nobody in Ruinspoke really cares. Well, nobody except a fellow dwarf,
that is. But it takes more than just one dwarf to mount a rescue
mission... A Living Forgotten Realms adventure set in Tymanther for
characters levels 1-4.
TYMA2-1
Old Enemies Arise
The life of a typical kobold is nasty,
brutish, and short. They breed like rabbits and have a tendency to
fight anything and everything they come into contact with – including
each other. So why are the various kobold tribes near the town of
Ruinspoke suddenly so well organized? This adventure is the first part
of the “Rise of Darkness” Major Quest to be continued in TYMA2-2 and
concluded in TYMA2-4. A Living Forgotten Realms adventure set in
Tymanther for characters levels 1-4.
TYMA2-2
The Hand of Darkness
The disorganized creatures that
periodically menace the settled edge of Ruinspoke have recently grown
bold. Who or what is organizing this force? Lord Tuanek is in need of
adventurers to investigate the impetus behind these attacks and remove
the threat to Ruinspoke. A Living Forgotten Realms adventure set in
Tymanther for characters levels 4-7. This adventure is the second part
of the Rising Darkness major quest, which began in TYMA2-1 Old Enemies
Arise and concludes in TYMA2-4.
WATE1-3
The Woolmen's Restless Tomb
A rich Waterdhavian guild wants to lay
its former guildmaster to rest in lavish ceremony, but the guild tomb
is occupied by undead. Adventurers are sought to clear out the undead
and discover clues as to how they came to be there. A Living Forgotten
Realms adventure set in Waterdeep for characters levels 7-10.
WATE2-2
Closing a Deal
Lord Stedd Moonstar is expanding his
influence and now has a chance to gain the rights to a mithral mine in
the Sword Mountains. Are you willing to serve as Lord Moonstar’s
trusted agent? The adventurers must chart a route and make deals with
the locals while overcoming wilderness threats. This adventure is Part
2 of the major quest, Restoring Splendor, which started in WATE2-1 and
will end in WATE2-3. A Living Forgotten Realms adventure set in
Waterdeep for character levels 11-14.
Please click for the main Council general info page.
Please click to download the Council Pre-Registration packet in PDF format.
Please click to Pre-Register via the online form (with immediate PayPal or Credit Card payment).
Please click for the pre-registration booklet informational text (the stuff besides the event listings... see below).
Please click for Directions to Council of Five Nations.
Please click for the Council Hotels page.
Please click for the Council Parking page.
Pages highlighting our game events and special event tracks
Please click
to
go to
the Chronological
listing of all events.
Please click for the list of Kids games.
Please click for the listing of all the RPGA D&D games.
Please click for the series of offerings from The Gathering.
(Fellowship of the White Star, Witch Hunter: Dark Providence & The Pathfinder Society)
Please click for the list of TC Realms D&D events.
Please click for the Role-Play Game Variety page.
Please click for the listing of all the Historical Miniatures events.
Please click for the listing of our Classsic Battletech events.
Please click for the Star Fleet Battles tournament page.
Please click for the Avalon Hill Classic boardgames page.
Please click for the Train games page.
Please click for the Horror games event track page.
Please click for the Science Fiction games event track page.
Please click for the list of Kids games.
Please click for the listing of all the RPGA D&D games.
Please click for the series of offerings from The Gathering.
(Fellowship of the White Star, Witch Hunter: Dark Providence & The Pathfinder Society)
Please click for the list of TC Realms D&D events.
Please click for the Role-Play Game Variety page.
Please click for the listing of all the Historical Miniatures events.
Please click for the listing of our Classsic Battletech events.
Please click for the Star Fleet Battles tournament page.
Please click for the Avalon Hill Classic boardgames page.
Please click for the Train games page.
Please click for the Horror games event track page.
Please click for the Science Fiction games event track page.
If you have any questions, please email us at Council /at/ swa-gaming.org
(Please replace the "/at" with the typical "@" sign. We apologize for this anti-spam measure.)

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