[game pieces]

December Game-a-Thon

The Schenectady Wargamers Association - December 2018 Game-a-thon

December 8, 2018 Game-a-thon

Game-a-thon is being held at Proctors in the Hearst Education Center (the basement). The primary entrance to this space is a staircase next to Proctors Box Office.



Morning Session ( 11am - 4pm )


The Destruction of Force Z
WWII Naval convention rules by Brian DeWitt
Robert Mulligan- GM
5 Players
Maturity Rating: E10+
[register]

Admiral "Tom Thumb" Philips takes two of Britain's newest and best capital ships into the Gulf of Siam to oppose the Japanese landing on the shores of Malaya. There he is attacked on December 10th, 1941 (two days into the war!) and both ships sunk solely by Nells and Bettys. This was the first time in history that a capital warship was sunk solely by air attack. Just as Billy Mitchell said would happen. But what if?

What if the Prince of Wales and the Repulse had discovered the Japanese cruiser force covering the landings, the evening before? They were only five miles apart. What if HMS Indomitable, Britain's newest fleet carrier, had been part of Force Z as intended? What if the Japanese air attack from Viet Nam was unable to locate Force Z, (as almost happened) and the IJN Kongo and IJN Haruna had to be vectored in to sink Force Z?

If time allows, we may play between one and three games.


Scythe
David Bibicoff- GM
6 Players
Maturity Rating: E10+
[register]

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Follow this link to BGG.


Terraforming Mars w/ Colonies Expansion
Eric Paperman- GM
10 Players
Maturity Rating: Teen
[register]

In Terraforming Mars, you play one of many those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

Follow this link to Terraforming Mars BGG page.


The Great Cat Conspiracy - the Dogs of Pugmire
Pugmire
Karen Seiz- GM
6 Players
Maturity Rating: E10+
[register]

Duke Heinrich Doberman has called for your help. "I fear vicious bands of renegade cats are attacking the ore trains from my family's mines, interrupting the ore supply so vital to Pugmire's economy. I'm calling on you to put a stop to it - permanently. And if the bandits don't make it back for trial...well, these things happen."
what2bring: the usual - dice, bribes for GM, imagination...


World Shaking event
Rifts role playing game
Chester Widomski- GM
8 Players
Maturity Rating: E10+
[register]

A dismal, dark, and magic filled post apocalyptic world needs exploring and saving.
what2bring: Bring yourself, dice, miniatures, pads of paper, lunch, as well as your native intelligence.



Evening Session ( 5pm - 10pm+ )


Blood Bowl
Scott Barber- GM
10 Players
Maturity Rating: E10+
[register]

Demo and introduction to the greatest miniatures game aver: Blood Bowl. All levels of ability welcome
what2bring: Teams if they have them, though teams will be provided for demo games.


Squadron Strike: Traveller Introductory Game
Squadron Strike, 2nd Edition
Ken Burnside- GM
4 Players
Maturity Rating: Teen
[register]

The Zhodani have crossed into Sector 268, and the Imperial Navy is scrambling to meet their forces!

Come see Traveller Big Ship combat in the format it's always deserved: Maneuver-centric and fun.

Please download the AVID Assistant software from the iTunes store or Google Play. We'll teach the game and the tools at the same time.


Axis & Allies & Zombies
Ben Bunday & Tom Marli- GM
10 Players
Maturity Rating: E10+
[register]

FIGHTING A WORLD WAR IS HARD ENOUGH WITHOUT A ZOMBIE CURSE. - It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand. - And then zombies show up.

As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, "Do I invest in tanks or chainsaw tanks?"

This very cool new game just came out last month, the most recent release in the venerable A&A series. The main new mechanic is that cards randomly place a zombie or two every turn, plus every infantry casualty is also zombified, which has a large effect on long-standing basic strategies, fundamentally changing the game, as big stacks of infantry become risky. Each card also offers bonuses to the human players if they take actions against zombies, encouraging lots of little sideshow attacks against zombies in the rear areas, which has the effect of spreading out the action so one big invincible army at the front is discouraged--i.e. players must carefully balance needs at home with needs at the front.

Each game can take 2-5 players and we will have 2 sets available for two games, in case enough people are interested. Join us, this game is much fun!!

Follow this link to Avalon Hill.
Follow this link to Boardgame Geek.
Follow this link to A&A&Z rulebook online.


Caverna
Troy Ferris- GM
5 Players
Maturity Rating: Mature
[register]

Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

Follow this link to BGG Page.


Power Grid
David Bibicoff- GM
6 Players
Maturity Rating: E10+
[register]

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

Follow this link to BGG.


Escape the Time Cops
Floating Vagabond
Michael Moon- GM
8 Players
Maturity Rating: E10+
[register]

You are refugees from an alternate timeline which will never occur. The Time Cops are holding you for questioning when something happens. Can you escape using the crisis as a distraction? Be warned that this is a very silly game with fast and lose rules. The main purpose of this session is a character creation exercise, combined with a brief combat to illustrate the combat rules. There will also be a chance to use role-playing skills, if desired.

what2bring: You might want to bring pencils or pens, scrap paper, and dice. These are optional, but will help the game run more smoothly. You should bring along quite a bit of imagination and humor.

Do not attempt to bring your own character. Doing so would force you to sit out while everyone else creates the party, and you would miss out on the fun.


Necessary Evil - Operation Toybreaker
Savage Worlds
George Burch- GM
6 Players
Maturity Rating: E10+
[register]

The V'sori have successfully conquered the planet. It seems as though all hope has been lost. That is until the unexpected happened. Kids all around the world got gifts on Christmas Day.

This angered the V'Sori and now they are on the hunt for the one responsible for delivering gifts undetected... Santa Claus.
what2bring: Writing utensils, dice (d4-d20), characters will be provided.

Follow this link to Pinnacle Entertainment Group website.



PATHFINDER EVENTS ( 11AM - 10PM+ )


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.
The lodge will be hosting a character workshop from 11 AM to noon to help familiarize new players with the game.
The Capital Region Pathfinder's Lodge also has a Facebook group.



Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.

Location

Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.

Registration

Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.


Hope to see many of you soon.