[game pieces]

January Game-a-thon

The Schenectady Wargamers Association - January 2018 Game-a-thon

January 13, 2018 Game-a-thon

Game-a-thon is being held at Proctors in the Hearst Education Center (the basement). The primary entrance to this space is a staircase next to Proctors Box Office.



Morning Session ( 11am - 4pm )


Mausoleum Raid
Frostgrave
Roland Paperman - GM
4 Players
Maturity Rating: Teen

Dive into the ruins of Frostgrave in which your rival warbands have stumbled onto the mausoleum of an ancient Necromancer that is overflowing with both gold and undead. New players welcome. Miniatures and wizards will be provided by the GM.


Churchill
Michael Thomas - GM
3 Players
Maturity Rating: E10+

The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of 10 Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game

Follow this link to Board Game Geek page for Churchill.
Follow this link to Extended play video.


Eclipse
Chito Bantug - GM
6 Players
Maturity Rating: E10+

The galaxy has been a peaceful place for many years. After the ruthless Terran-Hegemony War (30.027-33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable - only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Follow this link to board game geek page.


Flash Point Fire Rescue
Jim Dunaway - GM
6 Players
Maturity Rating: E10+

The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack - then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger.

You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.

Follow this link to Game page on boardgamegeek.com.
Follow this link to Game page on publisher's website.


Dominion Expanded Intrigue
Michael Moon - GM
4 Players
Maturity Rating: E10+

This is a deck-building game, where you try to increase your score and power up your deck. The catch is that the cards which increase your score don't improve your deck, or do so less than cards which don't improve your score. You have to strike a balance between points and upgrades.

Note for experienced players: special expansion cards will be used in this game.

Follow this link to Board Game Geek Page.


DDEX-06 Breath of the Yellow Rose
D&D 5E Adventurers League
James Rilley - GM
7 Players
Maturity Rating: E10+

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks' claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster?
what2bring: 1-4th level Adventurers League Legal Character


If You Go Into the Woods Today, You're In For A Big Surprise.
Call of Cthulhu, 6th. with some house rules
John P Whitehead - GM
6 Players
Maturity Rating: E10+

Bike Gang? Check. Crooked local cops? Check. International criminal connections? Drug manufacturing? Odd disappearances? Ancient deities disturbing the dreams of the Player Characters? Check, check, and CHECK!!
what2bring: Dice, especially percentile dice, paper, pencils.



Evening Session ( 5pm - 10pm+ )


Scenario 4.0: "Opening up West, By-God, Virginia"
1830 Railroads and Robber Barons
J. Miranti - GM
6 Players
Maturity Rating: Teen

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms. As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.

This month we'll try the fourth 1830+ scenario. The scenario rules are on page 39.

Follow this link to BoardGameGeek.
Follow this link to Rules.


Concordia Salsa
Mike Rizzuti - GM
5 Players
Maturity Rating: Teen

Compete to build the best trade network in the Roman Empire in Concordia Salsa. Gain new privileges and score multipliers by buying new cards; getting the most out of each card is a great challenge elegantly presented. We'll be playing with the Salsa expansion, which adds a wild card resource and an extra set of privileges that provide incentive to pick up your cards early.

Follow this link to BGG for Concordia.
Follow this link to BGG for Salsa expansion.


Hotshots

Jim Dunaway - GM
4 Players
Maturity Rating: E10+

In the cooperative, press-your-luck game Hotshots, crews of 1 to 4 players take on the roles of wildfire fighters - crew boss, spotter, swamper, and sawyer - with special abilities, then roll dice on burning terrain tiles to match the combinations shown on those tiles. The more faces they roll, the better they fight the fire. Players can choose to cut firebreaks, which protect tiles from embers blown by wind gusts, or push their luck to reduce flames and possibly even generate reward tokens. If players bust and fail to match at least three of the six symbols on the tile, the fire grows. Another option is to maneuver vehicles - air tanker, helicopter, and brush rig - to save the forest.

Follow this link to Game page on boardgamegeek.com.
Follow this link to Game page on publisher's website.


Photosynthesis
Dave Cheng - GM
4 Players
Maturity Rating: E10+

From BGG: The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest.

Follow this link to BGG Page.


Saga of the Goblin Horde: Pub Crawl!
Savage Worlds
Devin Fortman - GM
6 Players
Maturity Rating: E10+

The goblins of the Redfang Tribe continue their revolution against the human oppressors! After soundly defeating a party of "adventurers" bent on pillaging their cave, it's time to take the fight to the humans, and strike where it hurts them most: their taverns! Demolish all of the town's pubs, and the adventurers will have nowhere to organize their raids of terror on your goblin countrymen.
what2bring: Dice, pencils


Servants of the Lake
Call of Cthulhu 7th edition
Sean Segrue - GM
6 Players
Maturity Rating: Teen

1920's New England. The son of a prominent banker has gone missing. This seems like a routine enough investigation until it doesn't. Pre-generated characters will be provided.



PATHFINDER EVENTS ( 11AM - 10PM+ )


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.
The lodge will be hosting a character workshop from 11 AM to noon to help familiarize new players with the game.
The Capital Region Pathfinder's Lodge also has a Facebook group.



Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.

Location

Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.

Registration

Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.


Hope to see many of you soon.