[game pieces]

June Game-a-thon

The Schenectady Wargamers Association - June 2017 Game-a-thon

June 10, 2017 Game-a-thon

Game-a-thon is being held at Proctors in the Hearst Education Center (the basement). The primary entrance to this space is a staircase next to Proctors Box Office.



Morning Session ( 11am - 4pm )


Intro to L'Art de la Guerre
Aubrey Hopkins - GM
8 Players
Maturity Rating: E10+

There will be at least 4 experienced players ready to teach L'Art de la Guerre (ADLG) to any interested. We'll provide all the troops and terrain.

L'Art de la Guerre is a set of rules for miniatures that allows you to fight battles ranging from early Antiquity (3000 BC) to the end of the Middle-ages (1500 AD). Each player commands an army of twenty or so units.


Battle of Dennewitz
Napoleons Battles
John Rigley - GM
4 Players
Maturity Rating: E10+

It's 1813 and the French Army is marching on Berlin, with orders to burn it to the ground, in the hopes of knocking Prussia out of the war. Off goes Marshal Ney with 60,000 allied troops and a box of matches, only to run into a small Prussian army.


Scenario 4.0: "Opening up West, By-God, Virginia"
1830 Railroads and Robber Barons
J. Mirant - GM
6 Players
Maturity Rating: Teen

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms. As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.

This month we'll try the fourth 1830+ scenario. The scenario rules are on page 39.

Follow this link to BoardGameGeek.
Follow this link to Rules.


Founding Fathers
Rob Rodger - GM
5 Players
Maturity Rating: E10+

Capture the contentious days of the Constitutional Convention as one of five founding fathers battling to exert the most influence over the new American Constitution. Card-driven area control and set collection mechanics combine with deep theme to produce a great dynamic game.

Follow this link to Board Game Geek page.
Follow this link to Rules pdf.


Here I Stand
paul mccarthy - GM
6 Players
Maturity Rating: Teen

Wars of the Reformation. Lutheran and Pope compete for religious control, England, France, Ottomans and Hapsburgs for political control. Three game tournament scenario as played at WBC. Depending on player experience, may run past 4.


Orleans
Troy Ferris - GM
4 Players
Maturity Rating: Mature

In the city of Orleans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orleans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

Follow this link to BGG Page.


Tiny Epic Galaxies + Beyond the Black expansion
Jim Dunaway - GM
4 Players
Maturity Rating: E10+

In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.

In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. Additionally, Beyond the Black introduces a press-your-luck exploration option for players. This allows players to venture beyond the planets and into deep space where they might encounter dwarf planets worth victory points, or rare materials that yield resources... or they may encounter cosmic threats like solar storms, black holes, and even supernovas.

Follow this link to Tiny Epic Galaxies Board Game Geek page.
Follow this link to Tiny Epic Galaxies Beyond the Black expansion Board Game Geek page.


Would you like a demon with your coffee?
Demon Hunters RPG
Karen Seiz - GM
6 Players
Maturity Rating: E10+

The Demon Hunters are stalled - er, called again to save the world from raging demons, random portals and burnt coffee beans.
what2bring: pencils, assorted dice, snacks to bribe the GM - sense of humor mandatory.


DDEX1-1 Defiance in Phlan
D&D 5E
Sean Segrue - GM
7 Players
Maturity Rating: E10+

The Cult of the Dragon has come to Phlan. Introductory advent for 1st level characters.



Evening Session ( 5pm - 10pm+ )


Star Wars Armada
Troy Ferris - GM
4 Players
Maturity Rating: Mature

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game's unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it's your job to issue the tactical commands that will decide the course of battle.

Follow this link to BGG Page.


Cuba Libre
GMT COIN
Paul Bennett - GM
4 Players
Maturity Rating: E10+

Cuba Libre takes 1 to 4 players into the Cuban Revolution. Castro's "26 July Movement" must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista's Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

Follow this link to Cuba Libre - Board Game Geek.
Follow this link to GMT Games & Rulebook.


Destination: Neptune 2nd Ed.
Eric Paperman - GM
4 Players
Maturity Rating: E10+

DESTINATION: NEPTUNE shows an optimistic vision of commercial space exploration in the next century. Control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed.

This Second Edition provides a whole new way of playing Destination: Neptune. This version is considerably improved: It plays faster, is easier to learn, and is much better for 2 players (compared to 1st edition). However the grounding in science reward for good planning is still in the core of the game!


Meet the Quarriors
Quarriors
Mike Rizzuti - GM
8 Players
Maturity Rating: E10+

Quarriors! the game of uber strategic hexahedron monster combat mayhem! A unique blend of strategy and chance featuring the dice building game mechanic!

I have both Quarriors and Quarriors! Light vs. Dark. We'll have time for a few games so we can try both versions in a compare & contrast session.

Follow this link to Wizkids Quarriors page.
Follow this link to BGG Quarriors.
Follow this link to BGG Light vs Dark.


World War Cthulhu
Call of Cthulhu RPG
John P Whitehead- GM
6 Players
Maturity Rating: E10+

A one-shot adventure, with pre-gen characters, set in occupied France.
what2bring: Dice, especially percentile. Pencils, paper.


DDEX2-1 City of Danger
D&D 5E
James Rilley - GM
7 Players
Maturity Rating: E10+

Introductory adventure for 1st-2nd level characters.

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up a long time ago-a bleak city where corruption is rampant and the Church of Bane holds sway. In five short introductory adventures you will travel the breadth of the City of Danger.
what2bring: A 1st-2nd level Adventure League legal character.



PATHFINDER EVENTS ( 11AM - 10PM+ )


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.
The lodge will be hosting a character workshop from 11 AM to noon to help familiarize new players with the game.
The Capital Region Pathfinder's Lodge also has a Facebook group.



Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.

Location

Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.

Registration

Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.


Hope to see many of you soon.