[game pieces]

June Game-a-thon

The Schenectady Wargamers Association - June 2016 Game-a-thon

June 11, 2016 Game-a-thon

Game-a-thon is being held at Proctors in the Fenimore Gallery on 2nd floor. The primary entrance to this space is an elevator next to Proctors Box Office.

Morning Session ( 11am - 4pm )

Escape from Mos Shuuta
Star Wars: Edge of the Empire
Michael Thomas - GM
4 Players
Maturity Rating: E10+

A team of shady individuals attempts to escape from Teemo the Hutt's domain Mos Shuuta. We'll be playing the beginner box scenario with pre-made characters.

Follow this link to Edge of the Empire.
Follow this link to Star Wars wiki.

Clash of Cultures + Civilizations Expansion
TroyFerris - GM
4 Players
Maturity Rating: Mature

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The winner will create a culture that will be remembered and admired for millennia.

Follow this link to Board Game Geek page.

Fortune and Glory: These Belong in a Museum!
Fortune and Glory, The Cliffhanger Game
William Damour - GM
8 Players
Maturity Rating: E10+

Good morning Mr. and Mrs. America and all the ships at sea. FLASH!!! Rumors have it that Nazi agents are scouring the globe for ancient relics. Join an intrepid band of adventurers to recover the lost treasures before the jackbooted thugs can accomplish their nefarious scheme.

Fortune and Glory is a board game that tries to create the feel of the "cliffhanger" pulp adventure matinee serials. Think "really, really cheap version of Indiana Jones" and you'll be spot on. Talking like Edward R. Murrow isn't necessary, but it will sure help.

The cooperative version of the rules will be run by 14-year-old William with the humble assistance of his father, James. We won't be using the advanced rules that Wil Wheaton messed up in the TableTop episode.
what2bring: Sense of adventure. Your best bad accent.

Follow this link to Board Game Geek page.
Follow this link to Company's rulebook page (PDF).
Follow this link to TableTop season 2, episode 20.

Here I Stand
Paul McCarthy - GM
5 Players
Maturity Rating: Teen

wars of the reformation, political and religious control of Europe

Game 504: World 789 (The World of Mighty Businessmen with External Financing)
Rich Hutnik - GM
4 Players
Maturity Rating: E10+

The 504 play saga continues as there is pressing on through various game worlds, after a month break. This time the three modules uses are Majorities, Productions, and stocks. Yes, the final module involving external financing is done. This is pretty straight forward.
what2bring: If possible, look over the rules in the link below.

Follow this link to BoardGameGeek entry.
Follow this link to Rules to world 789 for 504.

Pulp Alley for Beginners
Jennifer Paperman - GM
4 Players
Maturity Rating: Teen

Players each take a league, seeking to control the plot points, thus winning the game. We will be playing one on one matches, as many as we can play in the slot.

Evening Session ( 5pm - 10pm+ )

DDAL04-04 The Marionette
Dungeons and Dragons (5th Edition)
Robert Kirker - GM
7 Players
Maturity Rating: Teen

A Vistani fortuneteller has called you out by name during the Burgomaster's private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you're more important than he is...
what2bring: Adventurer's League legal character (or use a pre-generated character), pencil, dice

Follow this link to Dungeons and Dragons Official Homepage.
Follow this link to Dungeons and Dragons Adventurer's League Homepage.

Easy Work, No Real Danger...
Runequest 2nd Ed.
John Whitehead - GM
6 Players
Maturity Rating: E10+

An eccentric alchemist needs supplies that are a day's ride down river. Ride down, stay the night, ride back, collect the fee. Nothing easier. The rumors about there being a vampire around are just that: rumors, nothing to worry about. Really.
what2bring: Dice, especially D100's.

Castles of Burgundy
Jennifer Paperman - GM
4 Players
Maturity Rating: Teen

Develop your kingdom, playing tiles to fill in the spaces. Complete sections, trade goods, and generally do things before anyone else to earn the most points by the end of the game.

Castles of Mad King Ludvick
Micahael Moon - GM
5 Players
Maturity Rating: E10+

This is a board game in which you build castles to satisfy the whims of a somewhat unstable king. Each turn, one player is the master builder, who gains advantages. Place rooms to gain points from positive interactions and avoid negative ones, while satisfying special goals. Whoever gets the highest score will have their castle made into a Disney World attraction.

Follow this link to Board Game Geek Page.

Quantum & More
Mike Rizzuti - GM
4 Players
Maturity Rating: E10+

Fight for control of the galaxy with pleasantly chunky dice and a board that can take many interesting shapes. Each turn is a tactical puzzle that asks how you can get the most out of a fleet of starships that can change form. Choose privileges that will give you an edge in battle, and spread your empire across the stars.

If time permits, I'll have several other games suitable for this size group, including Grave Business.

Squadron Strike: Axanar
Squadron Strike 2nd Edition, Axanar Setting
Ken Burnside - GM
5 Players
Maturity Rating: E10+

Three Ares-class cruisers, en route to the Illium system, were jumped by a Klingon task force of two D5 Cruisers and 6 M8 destroyers.

This is an introductory scenario where the players will fly the Federation ships and the instructor will be flying the cannon fodd..er, Klingons. Experienced players may help fly the Klingons if they wish.

I will bring the SSDs needed to run this as either a 2D or 3D game depending on player preferences.
what2bring: A smart phone with a browser will allow players to use the AVID Assistant program.

Follow this link to BoardGame Geek page.
Follow this link to Product Information Page - Ad Astra Games.
Follow this link to AVID Assistant program.

Axis & Allies 1914 (WW1 version with tournament rules)
Ben Bunday - GM
7 Players
Maturity Rating: Teen

Come fight the War to End Wars in this good adaptation of the classic WW2 game to the meatgrinder that we all know and love. The tournament rules (provided by GM) speed up the game by allowing any of the powers to be go into revolt and leave the game if their fortunes turn out badly enough. Other tweaks allow for faster non-combat movement which balances the game well since the Central Powers can move forces to the front faster, allowing them to sustain offensives better. This version has been playtested and makes for a good game.

Follow this link to Boardgame Geek for Axis & Allies 1914.
Follow this link to Basic rulebook (tournament rules provided by GM)..
The tournament rules are a modified version of the rules here..


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.
The lodge will be hosting a character workshop from 11 AM to noon to help familiarize new players with the game.
The Capital Region Pathfinder's Lodge also has a Facebook group.

Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.


Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.


Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.

Hope to see many of you soon.