[game pieces]

May Game-a-thon

The Schenectady Wargamers Association - May 2019 Game-a-thon

May 11, 2019 Game-a-thon

Game-a-thon is being held at Proctors in the Hearst Education Center (the basement). The primary entrance to this space is a staircase next to Proctors Box Office.

Morning Session ( 11am - 4pm )

Tank battle royal WWII
What a tanker. By Two fat lardies
Ron DuBray- GM
6 Players
Maturity Rating: E10+

Take command of a tank and it's crew in a WWII tank fight to the death vs other tanks. Awesome fun can be had

Follow this link to Video of a game being played..

Hell In The Holyland 12th Century
Lion Rampant
Stephen Keyer- GM
5 Players
Maturity Rating: Mature

Templar & Hospitaller Knights battle Islamic forces in the Holyland. Christian Pilgrims are attacked on their journey and these two Catholic Orders are providing protection. However, tough Islamic forces are bent on this convoys destruction.

Enemies of Rome
David Cuatt- GM
5 Players
Maturity Rating: E10+

You and up to 4 other players are one of Rome’s great leaders. Take control of legions and lead them across the known world for the next 600 years as you deal with uprisings, rebellions, political intrigue, and wars. The game board portrays Europe, the Middle East, and North Africa. The game takes place in Roman history from 300 BC to 300 AD. A deck of 55 cards allows players to maneuver their forces, as well as the many enemies of Rome, while they try to become the one true Caesar.

Follow this link to BoardGameGeek.
Follow this link to Worthingtom Games Website.

Flamme Rouge: Peloton
Leonardo Kammer- GM
6 Players
Maturity Rating: E10+

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

We will play a Tour event with 3 stages, where points are tallied at each stage. We are going to use the Peloton expansion.

Follow this link to Flamme Rouge (BGG).
Follow this link to Flamme Rouge: Peloton (BGG).

Hardback and Letter Tycoon
Mike Rizzuti- GM
4 Players
Maturity Rating: E10+

Hardback is a well-paced deckbuilding word game with enough interesting synergies to entertain you even if you can't anagram your way out of a wet paper bag. The charming card art evokes the popular literature of the turn of the last century.

If time permits, we'll also play Letter Tycoon, another word/card game in which you buy patents on letters to get the edge on your competitors.

To eliminate ambiguity, both games will be judged with a standard Scrabble dictionary.

Follow this link to Hardback.
Follow this link to Letter Tycoon.

Space Empires 4x with some Close Encounters expansion rules
Chito Bantug- GM
4 Players
Maturity Rating: E10+

Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.

Follow this link to gmt games.

Necessary Evil
Savage Worlds
George Burch- GM
6 Players
Maturity Rating: E10+

A continuation of the villains ascent into anti-herodom and defeating the alien invaders.
what2bring: Pencils, dice, paper

Follow this link to Pinnacle entertainment group.

Evening Session ( 5pm - 10pm+ )

Axis & Allies & Zombies
Benjamin Bunday- GM
5 Players
Maturity Rating: E10+

FIGHTING A WORLD WAR IS HARD ENOUGH WITHOUT A ZOMBIE CURSE. - It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand. - And then zombies show up.

As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, "Do I invest in tanks or chainsaw tanks?"

This very cool new game just came out in December, the most recent release in the venerable A&A series. The main new mechanic is that cards randomly place a zombie or two every turn, plus every infantry casualty is also zombified, which has a large effect on long-standing basic strategies, fundamentally changing the game, as big stacks of infantry become risky. Each card also offers bonuses to the human players if they take actions against zombies, encouraging lots of little sideshow attacks against zombies in the rear areas, which has the effect of spreading out the action so one big invincible army at the front is discouraged--i.e. players must carefully balance needs at home with needs at the front.

Follow this link to Avalon Hill.
Follow this link to Boardgame Geek.
Follow this link to A&A&Z rulebook online.

Cthulhu Wars w/ Opener of the Way expansion
Dana Longley- GM
5 Players
Maturity Rating: Teen

A free-for-all strategy board game where players take on Elder God factions using asymmetrical powers in order to summon monstrous creatures, destroy other factions, and control a doomed planet earth.

Follow this link to BGG.
Follow this link to How to Play Cthulhu Wars.

Endeavor: Age of Sail
Troy Ferris- GM
5 Players
Maturity Rating: Mature

In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

Follow this link to BGG Page.

Power Grid Europe
David Bibicoff- GM
6 Players
Maturity Rating: E10+

The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size.However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Follow this link to BGG.


Bill Dickerson- GM
4 Players
Maturity Rating: Teen

SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can:

  • Assemble a spaceport at a Lagrange Point.
  • Launch an exploration mission to Mars.
  • Mine the asteroids.
  • Earn profit from exotic resources discovered on the Jovian moons.
  • Discover microbial life in the subsurface oceans of Charon.
  • Decode exo-DNA to develop radiation resistant human pioneers.
  • Undertake a mission to Alpha Centauri in a generation ship.
  • Break through technological barriers to achieve faster-than-light travel.
  • Establish a colony in the Tau Ceti star system.

Follow this link to BGG Link.

Caverns of Thracia
Dungeons & Dragons (fifth edition)
Jake Morris- GM
6 Players
Maturity Rating: E10+

The classic 1979 Judge's Guild dungeon crawl module, adapted for the current edition of D&D. Explore the fabled Lost City of Thracia and the dungeon depths beneath. The local monsters are aware of each other, and will often work together to destroy an adventuring party. Undiscovered for over a thousand years; forgotten temples, lost underground citadels, and wild beast-men. Dare to rescue the slaves and take the Minotaur king's loot!


Follow this link to the local Pathfinder's Lodge to see the event schedule and descriptions and sign up to play.

Maturity Rating

To allow attendees and parents to make an informed decision on participation in an event, all events have been assigned one of the following Maturity Ratings:

  • Child rating is for children age 6 - 9 with adult supervision
  • E10+ rating is for players 10 and up in age
  • Teen rating is for players 14 and up in age
  • Mature rating is for players 18 and up in age.


Game-a-thons are held at the Proctors Arts Complex, at 432 State Street, in downtown Schenectady. We'll usually be meeting in the Hearst Education Center, also called the Underground, which is the finished basement area of the old Carl Company. The primary entrance to this space is a staircase next to Proctors Box Office.

Session Fees

Show up and play one game session = $4.00
Show up and play both game sessions = $6.00
First time attendance at a Game-a-Thon is free.
GMs get in for free (even if you only GM in one session).
Full-time students get in for free.
For our purposes, "full-time students" are people in Kindergarten through college. Our intent here is to help allow younger games/"new blood" to participate at SWA events, and the gaming hobby in general. The student discount does not cover working adults who happen to be taking a Continuing Education class. Please help us fulfill the spirit and intent of this policy.


Our Game-a-thons are intended to be pretty casual events; people stroll in and sign up for the event of their choice on-the-spot. Occasionally, however, events fill to their maximum and beyond.

If you would like to increase your chance of getting into the game of your choice, you can pre-register online. Online pre-registration is not required; you can still just stroll in and get into a game.

Follow this link to go to the online registration page. We'll add your name to the sign-up sheet; no advance payment is necessary.

We will hold your spot until the start of the session. If you are late and there are players ready to play, the game may start without you.

Questions or Comments?

Email your questions or comments to game-a-thon /at/ swa-gaming.org and we'll get them answered for you.

Events at Future Game-a-thons

If you'd like to run a game at a future Game-a-thon, please click here to submit your event online.

If you'd like to see a particular game run at a future event, let us know by sending us an email.

Hope to see many of you soon.