[game pieces]

Council of Five Nations XXX (2007) - Chronological Event Listing

Council of Five Nations XXX (2007)

Chronological List of Events



All Weekend


Rated Ace Patrol Tournament * Star Fleet Battles
SFB * $ 5
Game Master: David Cheng * 48 Players
Star Fleet Battles is an intricate game of ship-to-ship combat in the classic Star Trek universe (the one Kirk explored). Several other races have been added for variety. Tournament battles are like tense chess matches, with each player trying to bring his ship’s strengths to bear. Last year’s tournament was once again the largest in the whole country, and we think we can award two Ace Cards this year. We’re going to start the con early, 10am on Friday, to get the Star Fleet stuff going. Fight patrol battles all weekend, until we start the finals either Saturday evening or night, depending up on enrollment. Semi-finals and Finals will be Sunday. Prize support provided by Amarillo Design Bureau.

To make it easier for you to try the game if you're interested, look in your on-site registration packet for a coupon to play the first game free. If you'd like to continue in the tournament, you can pay to enter. But if you'd just like to learn a new game, it's on us.



Friday Afternoon  2:00-6:00 PM  (Slot A)


Forest of Iron (KEOI6-01) * RPGA D&D
A-RPG-1 * $ 2
Game Master: RPGA GMs * 6 Players
Loggers are disappearing, interrupting the retrieval of the Ironwood, and Lord High Admiral Duke Luschan Sellark Rhola VIII of Gradsul is not pleased. What appears to be an isolated incident in a small village on the Dreadverge is suddenly revealed to be part of something much larger. The locals of Anglar are not willing to present themselves to the dangers of the Dreadwood for mere gold - are you? A Keoland introductory regional adventure for first level characters only. (by Judy 'jr' Randolph and Phineas Walsh) Beginners encouraged.


Herald of Woe (KEO7-01) * RPGA D&D
A-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.


Power Grid
A-Board-1 * $ 2
Game Master: Eric Rocque * 6 Players
A fun, strategy board game. Build your power plants and light up your cities. Is coal really cheaper than uranium? Beginners encouraged.


Shogun (Samurai Swords) * Shogun
A-Board-2 * $ 2
Game Master: Bill Dickerson * 10 Players
Eliminate your enemies and become Shogun of Japan in this game of strategy, secrecy amd diplomacy! The time is the 16th century, and five warlords engage in a violent struggle for land and power. Protect your growing empire by forming alliances with other warlords, but be constantly wary of the knife in the back. Please note this is the Milton Bradley version of the game, originally produced as “Shogun”, later re-released as “Samurai Swords”. Beginners encouraged.


Convoy East! * Schnell - WW2 (1:600 Naval)
A-Minis-1 * $ 2
Game Master: Tom Ciampa * 6 Players
WWII Coastal Naval Action off the English Channel. Join a flotilla of motor gunboats, PTs and sub-chasers escorting a convoy to the brave and beleaguered King’s subjects. OR... Command a squadron of German Schnellbootes (E-Boats), Flak-Lighters and armed trawlers bent on sinking the convoy and its defenders. (“Schnell” is fast-play version of Schnellboote rules). Beginners encouraged.


Friday Night  7:00-11:00+ PM  (Slot B)


Cast Away! - Level 1 * d20 Mythic British Isles
B-RPG-1 * $ 2
Game Master: Dr NIk * 4 Players
Fleeing Ragnarok raging across Europe, The fey have chosen to follow their elvish leaders to Tir Na Nog. You and everyone you knew were fled the war as refugees. Then the goblins attacked. You don't know what happened to everyone, but you were taken prisoner. You awoke to find yourself chained and a rower on a large small skiff. The ocean vast in every direction and a storm is coming... The goblin captors shout at you in broken Elvish: "YOU MEAT!!! ROW!!!" Now Up to 4 prisoners must fight their way to freedom and survive the savage seas to Tir Na Nog! This slot is playable as a stand alone adventure or enjoyed in series. Beginners encouraged.


Heretics of Tarantia * Conan RPG
B-RPG-2 * $ 2
Game Master: Ben Ossenfort * 6 Players
Come join us for a night of intrigue, treachery, and murder in the most glorious city of the west. An adventure for up to 6 players 5th-7th level. All materials will be provided. Mature players only please (well... at least in age). Beginners encouraged.


Wasteland (KEOI6-02) * RPGA D&D
B-RPG-3 * $ 2
Game Master: RPGA GMs * 6 Players
The last few years have seen the Earldom of Linth has been blasted by both physical confrontation and spiritual assault. After a forced evacuation, the Court of the Land has declared Linth to be habitable again, and a stream of people has started to return to their lands. However, the returning refugees are finding that not everyone left Linth, and that life in the Earldom is about to change. Note: This adventure is playable by first level characters only. Beginners encouraged.


To Catch a Thief (KEO7-03) * RPGA D&D
B-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta-organizations. (by Jay Stypinski) Beginners encouraged.


Ruins of Discovery (CGR7-02) * RPGA D&D
B-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A multi-round, multi-part Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk. (by The Greyhawk Ruins Team) Beginners encouraged.


A Bright Scaled Horror (KEO7-06) * RPGA D&D
B-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.


Paranoia: The Stealth Train * Paranoia
B-RPG-7 * $ 2
Game Master: Rob Rodger * 6 Players
STAY ALERT! TRUST NO ONE! KEEP YOUR LASER HANDY! Play Troubleshooters in this updated classic RPG. Alpha Complex’s Friend Computer has called upon you to serve! All you need to do is provide one shift’s security for Research and Development’s newest creation: The Stealth Train. That’s all. Just keep it safe for one night. How hard can that be? What could possibly go wrong? No experience necessary. Happiness is Mandatory. Beginners encouraged.


The Shear or Be Sheard - Shear Panic Tournament * Shear Panic
B-Board-1 * $ 2
Game Master: Brian Gass * 12 Players
Ah, do ewe long for the life of a sheep? Bright summer days filled with games of tag and attempts to flock closer to Roger, the Heartthrob Ram? But Watch Out! The shearer wants to drag you away from all the fun and games! In Shear Panic, ewe maneuver your ewes to score points, playing tag, standing close to Roger, or trying to avoid the shearing scissors! Will your brave sheep score the most points, or will it be "Off with the wool" for ewe?

Everyone who plays in the tournament will get the oportunity to play the game three times. The top four scoring players get to play in a final game for all the wool (a copy of Shear Panic)! Beginners encouraged.


Arkham Horror
B-Board-2 * $ 2
Game Master: Brian Kelly * 8 Players
The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!


Titan
B-Board-3 * $ 2
Game Master: Nick Klercker * 12 Players
Custom Made “Deluxe” Version: Enlarged Board, enlarged Battle Lands, and counters on poker chips for easy legion stacking and handling. This event is popular every year, so please pre-register to secure a spot. Please also note this game will definitely run past 11:00 PM, so be ready to stay late.


Diplomacy
B-Board-4 * $ 2
Game Master: John Stevens * 7 Players
An SWA and Council favorite. A true classic game of cooperation and conquest. There are no dice and no chance - your skill and wits will decide your success. Rumored to be a favorite of Henry Kissinger. Beginners will be taught.


Starfarers of Catan
B-Board-5 * $ 2
Game Master: Mike Russman * 7 Players
Game of space colonization and exploration with a hex-based world that never plays the same way twice. Sequel to the very popular, and rustic, Settlers of Catan.


Rail Baron
B-Board-6 * $ 2
Game Master: John Fitzpatrick * 6 Players
Players move trains along historical USA railroad lines and collect delivery payoffs. They compete to purchase the railroads in order to assemble a network that gives access to important map destinations while simultaneously trying to prevent their opponents from doing the same.


Manifest Destiny
B-Board-7 * $ 2
Game Master: Bill Dickerson * 10 Players
A card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards.


Puerto Rico
B-Board-8 * $ 2
Game Master: Ralph Mabb * 5 Players
The time is the mid 1500's and you are a part of the New World discovered by Columbus. What path will you take to gain notoriety and fame in the exotic island of Puerto Rico? Choose in the roles of mayor, trader, builder and more as you skillfully navigate your way to victory. Beginners will be taught, and we should have time to play 2 games.


Mobile Soldier Gundam 0079 * Trevor Lemon's Mobile Soldier 1.1
B-Minis-1 * $ 2
Game Master: Bill Ashbaugh * 12 Players
Fight in the world of First Gundam in the Universal Century year 0079 with your 60 foot tall giant robot, known as your "mobile suit." Choose the more-numerous Zeons or technologically superior Feddies and crush your adversaries, and maybe a building or two! Rules quickly taught for this simple-to-learn science fiction miniatures game. Everything provided. Come and have fun! Beginners strongly encouraged.


Bataan! * Battleground WW2 (20mm)
B-Minis-2 * $ 2
Game Master: Roger Van Dusen * 6 Players
A skirmish inspired by the WW2 propaganda film Battaan!: In the dark days of 1942, a small rag-tag rearguard is ordered to delay the advancing hordes of Imperial Japan for as long as possible. Can the mixed force of American and Filipino soldiers and sailors hold out, or will the much more numerous and experienced Japanese overrun the small force? Beginners encouraged.


Dungeons & Dragons Minis
B-Minis-3 * $ 2
Game Master: Alex Jurkat * 20 Players
Learn to play the Dungeons & Dragons miniature game by Wizards of the Coast. Each player will be supplied with a 100-point army and taught how to play. Beginners strongly encouraged.


Battle of Klock's Field * Conquest of a Continent - American Revolutionary War (25mm)
B-Minis-4 * $ 2
Game Master: Marvin Veeder & Steve Keyer * 7 Players
Sir John Johnson is a villain to patriots, and a hero to the Torys, here in the Mohawk Valley. In October of 1780 Sir John led his army of loyalists, British regulars, Hessians and indians on a devastating raid through the Mohawk and Schoharie Valley. The Battle of Klock's Field is final act of this raid through our local area today. Beginners encouraged.


Total Carnage * Warmachine
B-Minis-5 * $ 2
Game Master: Mike Reynolds * 8 Players
Bring your best 500 point army for this free-for-all battle. Teams will be randomly drawn, beginners welcome and rules taught, armies provided if you don't have one. One big mass battle!! Privateer Press Ganger on site!! Beginners encouraged.


Saturday Morning  9:00 AM - 1:00 PM  (Slot C)

Cast Away! – Level 2 * d20 Mythic British Isles
C-RPG-1 * $ 2
Game Master: Dr NIk * 5 Players
Fleeing Ragnarok raging across Europe, The fey have chosen to follow their elvish leaders to Tir Na Nog. The native formori, goblins, trolls, giants, and other dark creatures, are opposed to the fey. You and everyone you knew were fled Ragnarok as refugees. Then the goblins captured you. You fought yourself free and were shipwrecked on a deserted island. . The goblin hermit witch has told you of the goblin pirates that hunt and get water here. The witch says the pirates should be arriving soon. If you can take the ship, you can make way to Tir Na Nog! Now up to 5 island refugees must steal a goblin pirate ship. This slot is playable as a stand alone adventure or enjoyed in series.


Charybdus Wave I - Omens * Dungeons & Dragons 3.5
C-RPG-2 * $ 2
Game Master: Christoper J. Ford * 6 Players
The forest of Glen Fae has grown angry. No one but the strongest can even approach it. You are being sent to the Oracle of Ehlonna at the edge of the forest. Determine what is wrong. Beginners encouraged.


Hunt for a Legend * Dungeons & Dragons 3.5
C-RPG-3 * $ 2
Game Master: Mark Jerard * 6 Players
After translating Carl Hanz's notes the champions have located a relic related to the defeating "They Who Consume All". However, it is unclear what it is. It is located in Ruins that are located in the northeast of Helose. Your presence has already been approved by the leader of Helose. You have been summoned because you are the most available people. Will you answer the call? Some knowledge of this rules system preferred.


A Monumental Task * Buffy the Vampire Slayer RPG
C-RPG-4 * $ 2
Game Master: Robert Kirker * 6 Players
Buffy is not the one and only Chosen anymore. And in St. Louis, one of the new slayers and her ragtag group of allies must face a challenge familiar to many former chosen: a prophecy and a possible apocalypse. Could the St. Louis Arch actually be a gateway to the underworld? Who can stop the army of vampires and demons that is massing? It's all in a day's work for a slayer and her allies. Beginners encouraged.


A New Brew (KEOI7-01) * RPGA D&D
C-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
It is early spring, and it's Growfest. You've heard that brewmaster Pemlo Penchant (of Pemlo's Lambic fame, the Draught of Kings) is looking for some help collecting some ingredients of a secret new brew he is planning on concocting this very season. Maybe you can aid Pemlo in his preparation this time, like the other famous heroes did in 592 C.Y. A Keoland THREE ROUND regional introductory adventure for level one characters only. Please note this extended event will run into the Saturday 2pm slot. (By Dave Guerrieri, based on Kevin Lawson's creations). Beginners encouraged.


Herald of Woe (KEO7-01) * RPGA D&D
C-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.


Ambition’s Folly (INT7-01) * RPGA D&D
C-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
A new dawn has arrived in the early morning on Oerth. What adventures await the unsuspecting? New adventurers arrive every day to the Gem of the Flanaess seeking riches or to just take in the wonder that is Greyhawk City. Will this day be no different or will adventure find you? A one -round Core Introduction adventure set in Greyhawk City for characters level 1-4 (APL 2 only). This is the first adventure in the series of Living Greyhawk Core Introduction Adventures. (by Tim Sech) Beginners encouraged.


Heart’s Desire (COR7-12) * RPGA D&D
C-RPG-8 * $ 2
Game Master: RPGA GMs * 6 Players
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk, for characters level 2-8. (by Eric Menge) Beginners encouraged.


Acquire
C-Board-1 * $ 2
Game Master: Ralph Mabb * 6 Players
This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizeable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. The original version is part of the 3M Bookshelf Series. I will be using my own personal copy of the 1999 Avalon Hill Re-release. Beginners encouraged.


Imperial
C-Board-2 * $ 2
Game Master: Robert Rousse * 6 Players
Europe in the age of imperialism. The six imperial nations, Great Britain, the German Reich, the Russian Empire, Austria-Hungary, the Kingdom of Italy, and the Republic of France build factories, troops and fleets to expand their power in Europe. The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game! Beginners encouraged.


The Final Frontier
C-Board-3 * $ 2
Game Master: Dave Cuatt * 4 Players
The Third World War which broke out in 2065 resulted in environmental devastation and the rise of new global powers. Players represent these global powers who must aggressively expand into the new frontier of deep space to replace Earth's exhausted resources. Prizes will be provided by the game's publisher (Fiery Dragon Productions). Beginners encouraged.


Manhattan
C-Board-4 * $ 2
Game Master: John Fitzpatrick * 4 Players
In this short, tense game, players build skyscrapers in New York, with the exact building locations limited by the cards in their hands. Although everyone can contribute to the construction of a skyscraper, only the player who built its top floor can claim ownership. And ownership is important, because at the end of each round every skyscraper you own contributes to your point total, as does owning the most in a single area, and even owning the tallest one! Beginners encouraged.


Game of Thrones
C-Board-5 * $ 2
Game Master: Eric Belser * 5 Players
A struggle for political, military and economic dominance in the world of George R.R. Martin. We will be using the 1st edition rules with no expansions.


Apples to Apples & Dungeon
C-Board-6 * $ 2
Game Master: Karen Seiz * 10 Players
Need a break from the serious gaming? Come take a walk on the silly side with two games played to tickle your funny bone. You can go back to saving the universe later.


Struggle for Rome * Settlers: Struggle for Rome
C-Board-7 * $ 2
Game Master: Michael Tutt * 4 Players
The players represent Germanic tribes that are marching on Rome. Each player has two armies that start in the northeastern corner of the board. These armies will move across the board, pillaging cities for resources. This is the latest variant of the massively-popular Settlers of Catan game. Beginners encouraged.


Starcraft
C-Board-8 * $ 2
Game Master: Eric Rocque * 6 Players
Three powerful alien races battle for control of the galaxy. Whether you choose to lead the versatile Terran, mysterious Protoss, or voracious Zerg, in StarCraft: The Board Game you'll command an army like no other in the universe! Based upon the very popular computer game.


Napoleonics 101 * Napoleon’s Battles (15 mm)
C-Minis-1 * $ 2
Game Master: John Rigley * 6 Players
This is a fast and easy set of rules to learn the ways of the Napoleonic Combat. Come and join me in a teaching-level game, and cut your teeth on pushing hundreds of toys around. The winner goes on to the next battle, and the dead get stripped of everything, even their teeth. Beginners encouraged.


Close Action Fleet Battle * Close Action
C-Minis-2 * $ 2
Game Master: Dan Bostwick * 14 Players
Close Action is a tactical simulation of naval combat in the “Age Of Fighting Sail.” Players command one sailing ship ranging in size from a small eight gun Corvette to a 130 gun ship-of-the-line from one of five Navies. You will plot your ship’s movement, give orders to your sailors and marines, fire the “Great Guns” and send signals to the rest of your fleet. Captains and Admirals needed! The rules will be taught and beginners are welcome.

Photos of some of my other tournament games available at: www.thenavalregister.com/tnr_files/miniatures.html

Please note this is a two-slot event.


Assault on Manesseh IV * Full Thrust
C-Minis-3 * $ 2
Game Master: Jon Davis * 7 Players
The unfortunate diplomatic incident between StarLord Hadel and the Takurian ambassador's wife at a recent dinner party has roused tensions in the Galen sector. Hadel has enlisted his Sylvian allies in order to "make a statement" in the Takurian colony system of Manessah. Beginners encouraged.


Warhammer Fantasy Battles Tournament * Warhammer Fantasy Battles
C-Minis-4 * $ 15
Game Master: Mike Rossi * 16 Players
Come and test your skill against some of the best WFB generals in the Albany area! The Council of Five Nations WFB Tournament will be 2,250 points, swiss style, three rounds. Scores will be based on battle, painting and sportsmanship. Painting will be scored by the tournament judges. Specific score weighting and scenarios will be released at a later date. . Please note there is a special $15 entry fee for this event, but it's all going into prize support (provided by Zombie Planet). Some knowledge of this rules system preferred.


Operation Focus - Part I * Classic Battletech
C-Minis-5 * $ 2
Game Master: Andy Roy & Chris Nichols * 12 Players
The space above planet Osarak is dominated by Clan Wolf aircraft. Unless those aircraft can be put out of commission, the Davion Heavy Guard has no chance of a successful invasion. A sizeable strike force has managed to secretly penetrate the planetâ s defenses to assault Clan Wolfâ s largest airbase. The assault must be swift, for it is only a matter of time before Clan Wolf patrols return to aid the base defenders. Join us for a large Battletech game in which the Davion Heavy Guard assaults a Clan Wolf air base in a monumental battle. Over 40,000 BPV worth of mechs will be represented on the battlefield. Painted battle mechs, gorgeous 3D terrain, pencils, dice, counters, clipboards, and Battletech record sheets will all be provided. Game experience will be extremely helpful, but not necessary. This game will utilize miniatures rules published in FASA’s Battletech Master Rules Revised Edition, and a number of customized battle mechs created using WizKids’ Heavy Metal Pro software.

Part 2 of this game will run in the following session, but you can play just one part if you prefer. Beginners encouraged.

Photos of the gameterrain:
http://www.pixilive.com/viewi/20070801/Airfield_setup_A.jpg
http://www.pixilive.com/viewi/20070801/Airfield_setup_B.jpg
http://www.pixilive.com/viewi/20070801/Airfield_setup_C.jpg
http://www.pixilive.com/viewi/20070801/Tarmac_A.jpg
http://www.pixilive.com/viewi/20070801/Tarmac_B.jpg
http://www.pixilive.com/viewi/20070801/Battle_A.jpg
http://www.pixilive.com/viewi/20070801/Battle_B3967.jpg
http://www.pixilive.com/viewi/20070801/Battle_C.jpg
http://www.pixilive.com/viewi/20070801/Battle_D.jpg


StarFight
C-Minis-6 * $ 2
Game Master: Chris Bernardi * 10 Players
StarFight is a fun and fast game of starship combat. Each player takes control of one ship and their mission is to destroy all other ships. StarFight is very easy to learn and perfect for beginners and younger gamers. For more info: www.boardgamegeek.com/game/14088 Beginners strongly encouraged.


Battle for the Temple of Mnemosyne * Might of Arms (Ancients)
C-Minis-7 * $ 2
Game Master: Jane Pattison * 6 Players
Two successor state generals meet in front of a temple somewhere in southern Anatolia. Beginners encouraged.


Gimme Shelter * Battleground WWII (28mm)
C-Minis-8 * $ 2
Game Master: Tom Ciampa * 6 Players
Your squad is separated from its unit outside of Moscow and lost on the steppes of Russia. Running low on provisions and without shelter you do not expect to live through the night. In the distance you see a lone cabin, but you also see beyond it in the distance another group of figures heading toward the same cabin. Beginners encouraged.



Saturday Afternoon  2:00 PM - 6:00 PM  (Slot D)

Shadow Over Donegal Moor – Level 3 * d20 Mythic British Isles
D-RPG-1 * $ 2
Game Master: Dr NIk * 6 Players
Fleeing the Ragnarok raging across Europe, The fey have chosen to follow their elvish leaders to Tir Na Nog. The native formori, goblins, trolls, giants, and other dark creatures, are opposed to the fey. You fled Ragnarok and were captured. You fought yourself free and were shipwrecked on a deserted island. You survived the island and eventually captured a Goblin ship to take you to Tir Na Nog. Land is Now In Sight! Now up to 6 refugees must find their way to Seelie Court. Any survivors will head there...but what dark troubles lay along the path through Donegal Moor? This slot is playable as a stand alone adventure or enjoyed in series. Beginners encouraged.


Charybdus Wave II - Tempest Wave * Dungeons & Dragons 3.5
D-RPG-2 * $ 2
Game Master: Christoper J. Ford * 6 Players
The forest of Glen Fae has grown angry. No one but the strongest can even approach it. The Oracle of Ehlonna has assigned you a quest: "Enter the forest and seek the center of the Tempest. Only then may you heal the heart of the mother and set things right." It's an easy enough instruction . . . if your nerves are up for it. Beginners encouraged.


Bar Brawl * Dungeons & Dragons 3.5
D-RPG-3 * $ 2
Game Master: Jarrod Ferullo & Mike Reynolds * 16 Players
Gamers everywhere tell tales of their experiences in the brawl. Now the tradition returns to Council. Sixteen characters in one bar. Madness will ensue! Who will survive? Some knowledge of this rules system preferred.


Learn Dungeons & Dragons * Dungeons & Dragons
D-RPG-4 * $ 2
Game Master: Alex Jurkat * 6 Players
Come and enjoy an introduction to the Dungeons & Dragons roleplaying game. Characters will be provided and rules taught. Kids welcome. Beginners strongly encouraged.


Castlefall (KEO7-04) * RPGA D&D
D-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Godakin Keep was once the speartip of Keoland’s imperial ambitions. From its courtyard countless soldiers have marched, bringing the illumination of the Lion Throne throughout the Sheldomar Valley. Now in times of peace it serves as a nearly forgotten outpost, an old warhorse put to pasture, a punishment for those sent to serve there. A month after a request for additional soldiers was denied, all communication from the Keep has ceased. Finally, a tensquad of Royal Standards sent to investigate returns a message. "Godakin is liberated, next the liberation of the oppressed begins. Woe to those who oppose." A spear, resharpened, now points inward. A Keoland regional adventure for APLs 6-12, and Part Two of the To the Last Man Standing series. Note: This adventure will be of particular interest to members of the Silent Ones and members of the Keoish Military. This adventure is considered Reporting for Duty for Royal Standards and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). (by Charles Skidmore) Beginners encouraged.


Mist Taken (KEO7-02) * RPGA D&D
D-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
The union of two dwarven clans is a momentous occasion, as rare as a precious diamond. This is made even more precious when the union can also serve to bring two countries together in time of need. So the wedding of a prominent clan of dwarves from the Principality of Ulek to the dwarves of Clan Stonecrow carries a special weight. However, there are those who want to see this wedding fail, and those who delight in simple slaughter. The real trick is determining who is who. A terror of the night once thought defeated rises again to threaten the community of Curget in the Good Hills of Keoland. A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Clan Stonecrow. (by Jon Knapp) Beginners encouraged.


Journey to the Hidden Shrine (COR7-13) * RPGA D&D
D-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure for characters level 2-8, set in the Domain of Greyhawk. (by Brian DiTullio) Beginners encouraged.


Zooloretto
D-Board-1 * $ 2
Game Master: Rodney Sheldon * 5 Players
Would you like to try your hand at running a Zoo? Looks easy, I don't think so... You will need to collect wild and exotic animals. Make sure you have enough room for them all and then get the people to come! Sometimes less is more... although big Zoos are cool too! Beginners encouraged.


Priority Three
D-Board-2 * $ 2
Game Master: Jason Greeno * 4 Players
Priority One: Survive.
Priority Two: Replicate.
Priority Three: Eliminate Threats To Priority One

Experience the first Living Game. This board game will learn, evolve and hunt you down. If you won't join it's unstoppable force, you will be designated a threat and ELIMINATED. You and your fellow players are given the task of defeating this game, but hurry, for at every passing round, the game is adapting. Beginners strongly encouraged.


Descent into Murphyville * Descent
D-Board-3 * $ 2
Game Master: Nathan Whitchurch * 4 Players
Generations ago the Murphy clan was defeated and their base of operations, Murphyville, was reduced to rubble. But something is stirring in the wilderness and your group has been sent to bring peace to the countryside, and wipe the Murphy clan from the region once and for all! Beginners encouraged.


History of the World
D-Board-4 * $ 2
Game Master: John Stevens * 7 Players
Civilizations rise and fall across the globe. Their passing is inevitable. The question: Can you be the best at the table at retaining the glory of your current peoples, while still championing the new? Another Avalon Hill classic.


Robo Rally
D-Board-5 * $ 2
Game Master: Daryl Kimmel * 6 Players
The mainframes at the Intergalactic Widget Factory are getting bored. Now the robot workers must out race one another or become obsolete. We’ll try to pair you into competitive teams. Beginners welcome (rules will be taught), but expanded rules will be used. We’ll be using the Radioactive expansion pack. Beginners encouraged.


Game of Thrones
D-Board-6 * $ 2
Game Master: Robin Toll * 5 Players
In A Game of Thrones, the board game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.


Risk Godstorm Demo * Risk Godstorm
D-Board-7 * $ 0
Game Master: Jeremy Jordan * 4 Players
Learn to play this game from an official WotC Delegate. You can drop by for just a short time if your game ends early, or if you’re just looking for something to do. Everyone who plays gets some free WotC stuff. Beginners strongly encouraged.


Battle of the Bulge: December 1944 * Trench Wars (Modified)
D-Minis-1 * $ 2
Game Master: Frank Luberti Jr. * 12 Players
A German combined arms battlegroup conducts a hasty attack on an American position. 25mm skirmish game using the popular Trench Wars rules system modified for WWII. Special scenario rules for night combat and initiative will be used. Game sponsored by the New York Wargamers Association and the Connecticut Game Club. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Beginners encouraged.


Operation Focus - Part 2 * Classic Battletech
D-Minis-2 * $ 2
Game Master: Andy Roy & Chris Nichols * 12 Players
The space above planet Osarak is dominated by Clan Wolf aircraft. Unless those aircraft can be put out of commission, the Davion Heavy Guard has no chance of a successful invasion. A sizeable strike force has managed to secretly penetrate the planetâ s defenses to assault Clan Wolfâ s largest airbase. The assault must be swift, for it is only a matter of time before Clan Wolf patrols return to aid the base defenders. Join us for a large Battletech game in which the Davion Heavy Guard assaults a Clan Wolf air base in a monumental battle. Over 40,000 BPV worth of mechs will be represented on the battlefield. Painted battle mechs, gorgeous 3D terrain, pencils, dice, counters, clipboards, and Battletech record sheets will all be provided. Game experience will be extremely helpful, but not necessary. This game will utilize miniatures rules published in FASA’s Battletech Master Rules Revised Edition, and a number of customized battle mechs created using WizKids’ Heavy Metal Pro software.

This is a continuation of the event from the previous session. You can jump in here if you’d like. Participation in part 1is not required
.  Beginners encouraged.

Photos of the game terrain:
http://www.pixilive.com/viewi/20070801/Airfield_setup_A.jpg
http://www.pixilive.com/viewi/20070801/Airfield_setup_B.jpg
http://www.pixilive.com/viewi/20070801/Airfield_setup_C.jpg
http://www.pixilive.com/viewi/20070801/Tarmac_A.jpg
http://www.pixilive.com/viewi/20070801/Tarmac_B.jpg
http://www.pixilive.com/viewi/20070801/Battle_A.jpg
http://www.pixilive.com/viewi/20070801/Battle_B3967.jpg
http://www.pixilive.com/viewi/20070801/Battle_C.jpg
http://www.pixilive.com/viewi/20070801/Battle_D.jpg


Rebels of Mount Hei * Tactica Skirmish 25mm (Fuedal Japan)
D-Minis-3 * $ 2
Game Master: Joe Tomasulo * 6 Players
Rebel monks and their followers attempt to kill one of Oda Nobunaga's loyal retainers. Lots of honor! Lots of head lopping!!! Beginners encouraged.


Lieutenant Lilycrap’s Bad Day * French & Indian War Home Brew (25mm)
D-Minis-4 * $ 2
Game Master: Bob Mulligan * 10 Players
Having overstayed his leave, Lt. James Lilycrap is anxious to get back to Stanwix’s regiment encamped at the head of Lake George. Since he is going that way, he is put in command of the daily wagon, plus whatever casuals are going with it: a few convalescent redcoats, some Rangers and a work detail of militia.

Meantime Ensigne Francoise Jarrett has been ordered out with a party of troupes de la colonie and courier de bois to capture a prisoner of two. Tassaratante, chief of the Mission of St. Bruno Indians, is looking for a prisoner of two of his own, to be ransomed at Montreal and fill his purse. Chomina, far, far from his home in the Pays d’en Haut is looking for a prisoner or two to fill his kettle.

Beginners encouraged.


Battle stations! Repel boarders! * No Limits
D-Minis-5 * $ 2
Game Master: Ron DuBray * 6 Players
You are in command of a unit of space going troops as unknown warriors attack and board a warship built to defend Earth from all comers.  Beginners encouraged.


Storming the Pass! * Might of Arms
D-Minis-6 * $ 2
Game Master: Eric Belser * 6 Players
All that stands between the invading Orcish horde and a rich land to plunder is one tiny little mountain pass and its defenders. How hard can it be? This is Part 1 of a series of events.


STARCRUISER
D-Minis-7 * $ 2
Game Master: Vince Romeo * 8 Players
Blast your opponents to smithereens with cruiser class starships. Sign up for a command to play deluxe STARCRUISER with beautiful miniatures, on a board with giant 2-inch hexs that spans over 4.5 feet. (Don’t be fooled by the miniatures this is a board game played on a hexagon grid with nice pieces.) STARCRUISER is an action packed tactical starship combat game, with a unique movement system. This unique (playable) movement system will present some suprising tactical circumstances and will challenge players of all levels. No experience is necessary all rules will be artfully explained. Beginners strongly encouraged.


Saturday Evening  7:00 PM - 11:00+ PM  (Slot E)

Shadow Over Donegal Moor – Level 4 * d20 Mythic British Isles
E-RPG-1 * $ 2
Game Master: Dr NIk * 7 Players
Fleeing Ragnarok, The fey flee to Tir Na Nog. The native formori, goblins, trolls, giants, and other dark creatures, are opposed to the fey. You fled Ragnarok and were captured. You fought yourself free and were shipwrecked on a deserted island. You survived the island and eventually captured a Goblin ship to take you to Tir Na Nog. You eventually must find your way to the Seelie Court. Other survivors will head there...but first you have pledged the Town of Donegal to clear the Moor of the foul pack of worg rider goblins. This slot is playable as a stand alone adventure or enjoyed in series.


Charybdus Wave III - The Beast Beyond * Dungeons & Dragons 3.5
E-RPG-2 * $ 2
Game Master: Christoper J. Ford * 6 Players
The forest of Glen Fae has grown angry. No one but the strongest can even approach it. The Oracle of Ehlonna sent several interested parties on a quest for their answers. Now you stand at the edge of a clearing among the only souls to make it this far. And facing what must be the heart mentioned, you wonder at the meaning of that very thought. Beginners encouraged.


Lokk who's coming to dinner ! Escape from Darfar * Conan RPG
E-RPG-3 * $ 2
Game Master: Ben Ossenfort * 8 Players
What could be worse than fleeing through the jungle from a tribe of bloodthirsty cannibals? Come find out in this high paced action packed adventure. Characters will be provided, lvls 9-11. Mature content - no one under 21 please.


To Catch a Thief (KEO7-03) * RPGA D&D
E-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta-organizations. (by Jay Stypinski) Beginners encouraged.


A Bright Scaled Horror (KEO7-06) * RPGA D&D
E-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.


Face of the Scourge (KEO7-05) * RPGA D&D
E-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
Cryllor has seen many changes, and in those changes a dangerous Count has returned to power, forcing his benevolent daughter into seclusion. People starve in the streets, while a twisted justice is enforced in the county. Can a single voice calling for help start a change that the county needs? A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Keoland Military and Knights of the Watch/Dispatch members. (by the SWA’s Harold Austin) Beginners encouraged.


The Densac Queen (COR7-14) * RPGA D&D
E-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round core adventure, for characters level 2-12, set in the Domain of Greyhawk. (by Chris Chesher and Gordon Smith) Beginners encouraged.


Diplomacy
E-Board-1 * $ 2
Game Master: Robert Rousse * 7 Players
Classic game of intrigue and negotiation. Play on of seven European powers vying for domination of Europe. Beginners encouraged.


Descent
E-Board-2 * $ 2
Game Master: Alex Jurkat * 5 Players
Come pit yourself against the dangers of Fantasy Flight's dungeon crawl board game. Stunning graphics and figures make for an exciting adventure without all that boring roleplaying. Beginners encouraged.


Here I Stand: 1532 Tournament Scenario * Here I Stand
E-Board-3 * $ 2
Game Master: Mike Haggett * 6 Players
GMTs 6-player game of politics and war in the age of the Reformation. This scenario is 3 turns (turns 4-6) and covers events as they are heating up in Europe as the Counter-Reformation begins to take shape. Beginners encouraged.


Arkham Horror
E-Board-4 * $ 2
Game Master: Brian Kelly * 8 Players
The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency -- all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!


World of Warcraft
E-Board-5 * $ 2
Game Master: Mike Russman * 7 Players
Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction.


Runebound
E-Board-6 * $ 2
Game Master: Robin Toll * 6 Players
The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.

In Runebound, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Beginners encouraged.


Advanced Civilization
E-Board-7 * $ 2
Game Master: John Fitzpatrick * 7 Players
An Avalon Hill classic. Take your single tribe of neanderthals and guide their development to become the greatest civilization on the continent. Don’t be put of by the “Advanced” label - the game is actually faster with the newer rules set. Please be ready for some fast-paced trade rounds on a timer. If you need a briefing on the rules, please arrive at 6:30 PM. The game will start promptly at 7:00. This game will definitely go past 11:00 PM, but not too late. Some knowledge of this rules system preferred.


Puerto Rico
E-Board-8 * $ 2
Game Master: Carey Bostwick * 5 Players
The time is the mid 1500's and you are a part of the New World discovered by Columbus. What path will you take to gain notoriety and fame in the exotic island of Puerto Rico? Choose in the roles of mayor, trader, builder and more as you skillfully navigate your way to victory. Beginners will be taught, and we should have time to play 2 games.


Democracy in Action * Federation Commander
E-Minis-1 * $ 2
Game Master: David Bostwick * 13 Players
The Orion Merchants Association has acquired an alien technology of unprecedented power. Opinions are widely varied and strongly held as to how it should be handled. Finally, something unheard of is done. The future of the Association will be decided by ballot. The vote will be held on neutral ground, a WYN battlestation. Each cartel lord will send his proxy. The WYNs will permit only one unescorted CR class ship from each cartel in their territory. When the vote is held, only the official proxy will be allowed to vote. You are the captain of an Orion CR and the chosen proxy of your cartel lord. Just before embarking on this voyage, you learned the identity of one of your peers who will vote against you. The disposition of the others is unknown. Beginners encouraged.


The Battle of Hochkirch, Oct 14, 1758 * Volley & Bayonet (15mm)
E-Minis-2 * $ 2
Game Master: Michael Keenan * 10 Players
An unusual battle of the Seven Years War. The Prussians , surprised in their camp by converging columns of Austrians, face destruction. "The Austrians seemed to spring out of the earth amid the stands of Prussian colors, in the sanctuary of their camp." But no plan survives contact with the enemy. come command an Austrian column or a Prussian brigade. Beginners encouraged.


The Battle of Bull Run * Fire & Fury (15 mm) - American Civil War
E-Minis-3 * $ 2
Game Master: Peter Landry * 5 Players
Bull Run, the first battle of the American Civil War. Both the Union and Confederate armies thought it would be a quick victory and then a walk to take the enemy capitol to end the war. That’s not what happened, as we know. Can you get the decisive war ending victory that evaded both sides that day or will the country be torn apart with war for 4 years? Beginners encouraged.


The Summoning of CHER#CHMI%SH * Mordheim
E-Minis-4 * $ 2
Game Master: Charles Morehouse & Tim Carleton * 8 Players
A coalition of nasty chaos sorcerers pool their powers to summon a very powerful daemon. Frightened townpeople sponsor various warbands to prevent the summoning. Of course, only one warband can gain the reward for banishing the daemon and the chaos sorcerers could not possibly agree to share control of the daemon if they are successful ...


After the Storm * Might of Arms
E-Minis-5 * $ 2
Game Master: Eric Belser * 6 Players
The victorious Orcs have ravaged the countryside; only one city still holds out. Can they storm it before the avenging armies arrive. This is part 2 of a series of events. Beginners encouraged.


Dem Bones, Dem Bones, Dem Hotly Contested Bones * Desperado w/Playmobil
E-Minis-6 * $ 2
Game Master: Jennifer Paperman * 6 Players
So, who owns that dinosaur skeleton: the academics from Back East who just found it or the indians who have worshipped it as a sacred tribal relic for generations? Possession is nine-tenths of the law, so the academics have loaded the skeleton onto a wagon for the trip Back East. But the wagon trail runs right by the indian village. And they don’t plan to let the bones go without a fight. Beginners encouraged.


Dungeons & Dragons Miniatures Demo * D&D Minis
E-Minis-7 * $ 0
Game Master: Jeremy Jordan * 4 Players
Learn to play this game from an official WotC Delegate. You can drop by for just a short time if your game ends early, or if you’re just looking for something to do. Everyone who plays gets some free WotC stuff. Beginners strongly encouraged.


Sunday Morning  9:00 AM - 1:00 PM  (Slot F)

Maria Mercurial * Shadowrun (4th Ed)
F-RPG-1 * $ 2
Game Master: Matthew Chambers * 7 Players
The exotic & beautiful rock star Maria Murcurial needs bodyguards. An update of a great scenario. Beginners encouraged.


Face of the Scourge (KEO7-05) * RPGA D&D
F-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Cryllor has seen many changes, and in those changes a dangerous Count has returned to power, forcing his benevolent daughter into seclusion. People starve in the streets, while a twisted justice is enforced in the county. Can a single voice calling for help start a change that the county needs? A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Keoland Military and Knights of the Watch/Dispatch members. (by the SWA’s Harold Austin) Beginners encouraged.


The Densac Queen (COR7-14) * RPGA D&D
F-RPG-3 * $ 2
Game Master: RPGA GMs * 6 Players
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round core adventure, for characters level 2-12, set in the Domain of Greyhawk. (by Chris Chesher and Gordon Smith) Beginners encouraged.


A Bright Scaled Horror (KEO7-06) * RPGA D&D
F-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.


Ruins of Discovery (CGR7-02) * RPGA D&D
F-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A multi-round, multi-part Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk. (by The Greyhawk Ruins Team) Beginners encouraged.


Power Grid
F-Board-1 * $ 2
Game Master: Rodney Sheldon * 6 Players
Ever want to control the Power Company? Here is your chance! Build your cities and bid on the power plants needed to provide them with power. Keep in mind, is coal cheaper than oil? Or is Garbage the fuel of the future? Beginners encouraged.


The Pillars of the Earth * The Pillars of Earth
F-Board-2 * $ 2
Game Master: Carey Bostwick * 4 Players
Come play Mayfair's lastest award winning game!!! The Pillars of the Earth is based on the bestselling novel by Ken Follett and the next game in the Kosmos line of literature-based games. At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Beginners encouraged.


Twilight Imperium
F-Board-3 * $ 2
Game Master: Jason Murphy * 8 Players
TI3 is an epic empire-building game of intersteller conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to sieze the imperial throne via warfare, diplomacy, and technological progression. TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for TI, a gorgeous graphical overhaul, and an impressive full-color rules set. If we get enough players, we will use the 8-player expansion with a preset map. We’ll aslo jump-start the game with the simulated early turns optional rule. Please note this game will probably run into the afternoon slot (G - 3:00 PM).


Age of Renaissance
F-Board-4 * $ 2
Game Master: Bill Dickerson * 18 Players
A semi-sequel to Civilization. Players attempt to build up their cultures during the middle ages through economics and conflict. You build your cash through commerce, adding advances while trying to increasing the misery of your people. A long-time Council favorite!


Ticket to Ride
F-Board-5 * $ 2
Game Master: Michael Tutt * 5 Players
With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. Beginners encouraged.


Axis & Allies
F-Board-6 * $ 2
Game Master: Dage McNitt * 5 Players
A convention favorite. We’ll be using the extended board, and some of the expansion pieces and rules. Beginners encouraged.


Skull Island (Dr. Satan’s Last Stand) * Home Crafted
F-Minis-1 * $ 2
Game Master: Mike Paine * 9 Players
As you may recall from the last episode [Return to Hang Hai], the Mysterious Dr.Satan and his diabolical steam robots barely escaped punishment and he is now ploting his revenge by way of a DOOMSDAY DEVICE. Your job, should you accept it, is to stop him before it is too late!! The Insidious Dr. Fu Manchu is ariving soon. Alan Quartermain, the Rocketeer, Capt. Nemo and the rest need your help to continue the ADVENTURE; don't let them down!!! Beginners encouraged.


Attack on State Farm 41 * Battlefront (15mm)
F-Minis-2 * $ 2
Game Master: Bill Flanders & Peter Fett * 12 Players
German panzer formations continue to thrust deeper into Soviet territory. In this sector panzer spearheads have advanced beyond Minsk, to the north, and Bobruysk to the south. During these operations however a number of strong Soviet forces were bypassed and isolated. One such group operating from the Osipovitchi area is presently threatening the Minsk-Bobruysk highway and threatening lines of communication.

Intelligence indicates that the area around State Farm 41 and the town of Osipovitchi is being held by elements of the 75th Rifle division, including the 2nd Rifle battalion. Reports also indicated elements of the 30th Russian tank brigade (including T-34s) in the area.

In order to deal with this threat a Kampfgruppe under command of Colonel of Panzer Troops Heilmann is being assembled from elements of 18th Panzer, 101st Rifle, and 15th Rifle Regiments along with attachments from the 29th Motorized division.

Their mission is to clear the area east of the Minsk- Bobruysk highway to the Berezina River.


The Raid on Widow McClennan’s Farm * French & Indian War Home Brew (25mm)
F-Minis-3 * $ 2
Game Master: Bob Mulligan * 10 Players
Those painted devils are at it again! A party of French, Canadiens and Sauvages have attacked the farm of Widow McClennan. Fortunately a party of militia and New York Provincials is nearby and hears the firing. Will the Sauvages get their loot? Will the Provincials get there is time? Will Widow McClennan have to do it all herself? Beginners encouraged.


Axis & Allies Minis Demo * Axis & Allies Minis
F-Minis-4 * $ 0
Game Master: Jeremy Jordan * 4 Players
Learn to play this game from an official WotC Delegate. You can drop by for just a short time if your game ends early, or if you’re just looking for something to do. Everyone who plays gets some free WotC stuff. Beginners strongly encouraged.


Dem Bones, Dem Bones, Dem Hotly Contested Bones * Desperado w/Playmobil
F-Minis-5 * $ 2
Game Master: Jennifer Paperman * 6 Players
So, who owns that dinosaur skeleton: the academics from Back East who just found it or the indians who have worshipped it as a sacred tribal relic for generations? Possession is nine-tenths of the law, so the academics have loaded the skeleton onto a wagon for the trip Back East. But the wagon trail runs right by the indian village. And they don’t plan to let the bones go without a fight. Beginners encouraged.


Wings of War - Where’s my Wingman? * Wings of War
F-Other-1 * $ 2
Game Master: David Silverstein * 8 Players
Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period. In this scenario, players pair off with a wingman and complete to see which pair gets the most kills. Beginners encouraged.


Sunday Afternoon  3:00 PM - 7:00 PM  (Slot G)

Journey to the Hidden Shrine (COR7-13) * RPGA D&D
G-RPG-1 * $ 2
Game Master: RPGA GMs * 6 Players
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure for characters level 2-8, set in the Domain of Greyhawk. (by Brian DiTullio) Beginners encouraged.


Herald of Woe (KEO7-01) * RPGA D&D
G-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.


A Game of Thrones
G-Board-1 * $ 2
Game Master: Mike Haggett * 6 Players
Warfare and politics in the 7 Kingdoms of Westeros, George RR Martin's setting for his "A Song of Fire and Ice" series of books. Beginners encouraged.


Carcassone
G-Board-2 * $ 2
Game Master: John Fitzpatrick * 6 Players
A fun tile laying game set in the southern French city of Carcassonne. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields.


Vinci
G-Board-3 * $ 2
Game Master: Daryl Kimmel * 6 Players
A game of the rise and fall of civilizations. You use your civilization's special skills to build an empire. Go into decline as other civilizations chip away at your territory. Grab a new civilization and start again.


Axis & Allies
G-Board-4 * $ 2
Game Master: Dage McNitt * 5 Players
A convention favorite. We’ll be using the extended board, and some of the expansion pieces and rules. Beginners encouraged.


Rangers Raid the Mission at St. Bruno * French & Indian War Home Brew (25mm)
G-Minis-1 * $ 2
Game Master: Bob Mulligan * 10 Players
It’s payback time for those devils that murdered Lt. Barker’s brother. Rangers have orders to totally destroy the Abenaki village at St. Bruno, but sparing the women and children of course. (Yeah, sure!) Beginners encouraged.


Star Wars Miniatures Demo * Star Wars Minis
G-Minis-2 * $ 0
Game Master: Jeremy Jordan * 4 Players
Learn to play this game from an official WotC Delegate. You can drop by for just a short time if your game ends early, or if you’re just looking for something to do. Everyone who plays gets some free WotC stuff. Beginners strongly encouraged.





Council of Five Nations Iroquois Warrior Logo