RPGA Dungeons & Dragons at Council of Five Nations XXX (2007)
RPGA Dungeons & Dragons
at Council of Five Nations XXX (2007)
Jonathan Choy, our RPGA Czar, has lined up a great weekend of RPGA D&D sanctioned events. If you're an RPGA fan, you've got multiple games to choose from in all seven of our time slots.
Friday Afternoon 2:00-6:00 PM (Slot A)
Forest of Iron (KEOI6-01) * RPGA D&DA-RPG-1 * $ 2
Game Master: RPGA GMs * 6 Players
Loggers are disappearing, interrupting the retrieval of the Ironwood, and Lord High Admiral Duke Luschan Sellark Rhola VIII of Gradsul is not pleased. What appears to be an isolated incident in a small village on the Dreadverge is suddenly revealed to be part of something much larger. The locals of Anglar are not willing to present themselves to the dangers of the Dreadwood for mere gold - are you? A Keoland introductory regional adventure for first level characters only. (by Judy 'jr' Randolph and Phineas Walsh) Beginners encouraged.
Herald of Woe (KEO7-01) * RPGA D&D
A-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.
Friday Night 7:00-11:00+ PM (Slot B)
Wasteland (KEOI6-02) * RPGA D&DB-RPG-3 * $ 2
Game Master: RPGA GMs * 6 Players
The last few years have seen the Earldom of Linth has been blasted by both physical confrontation and spiritual assault. After a forced evacuation, the Court of the Land has declared Linth to be habitable again, and a stream of people has started to return to their lands. However, the returning refugees are finding that not everyone left Linth, and that life in the Earldom is about to change. Note: This adventure is playable by first level characters only. Beginners encouraged.
To Catch a Thief (KEO7-03) * RPGA D&D
B-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta-organizations. (by Jay Stypinski) Beginners encouraged.
Ruins of Discovery (CGR7-02) * RPGA D&D
B-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A multi-round, multi-part Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk. (by The Greyhawk Ruins Team) Beginners encouraged.
A Bright Scaled Horror (KEO7-06) * RPGA D&D
B-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.
Saturday Morning 9:00 AM - 1:00 PM (Slot C)
A New Brew (KEOI7-01) * RPGA D&DC-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
It is early spring, and it's Growfest. You've heard that brewmaster Pemlo Penchant (of Pemlo's Lambic fame, the Draught of Kings) is looking for some help collecting some ingredients of a secret new brew he is planning on concocting this very season. Maybe you can aid Pemlo in his preparation this time, like the other famous heroes did in 592 C.Y. A Keoland THREE ROUND regional introductory adventure for level one characters only. Please note this extended event will run into the Saturday 2pm slot. (By Dave Guerrieri, based on Kevin Lawson's creations). Beginners encouraged.
Herald of Woe (KEO7-01) * RPGA D&D
C-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.
Ambition’s Folly (INT7-01) * RPGA D&D
C-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
A new dawn has arrived in the early morning on Oerth. What adventures await the unsuspecting? New adventurers arrive every day to the Gem of the Flanaess seeking riches or to just take in the wonder that is Greyhawk City. Will this day be no different or will adventure find you? A one -round Core Introduction adventure set in Greyhawk City for characters level 1-4 (APL 2 only). This is the first adventure in the series of Living Greyhawk Core Introduction Adventures. (by Tim Sech) Beginners encouraged.
Heart’s Desire (COR7-12) * RPGA D&D
C-RPG-8 * $ 2
Game Master: RPGA GMs * 6 Players
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. A one-round Core adventure set in the Domain of Greyhawk, for characters level 2-8. (by Eric Menge) Beginners encouraged.
Saturday Afternoon 2:00 PM - 6:00 PM (Slot D)
Castlefall (KEO7-04) * RPGA D&DD-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Godakin Keep was once the speartip of Keoland’s imperial ambitions. From its courtyard countless soldiers have marched, bringing the illumination of the Lion Throne throughout the Sheldomar Valley. Now in times of peace it serves as a nearly forgotten outpost, an old warhorse put to pasture, a punishment for those sent to serve there. A month after a request for additional soldiers was denied, all communication from the Keep has ceased. Finally, a tensquad of Royal Standards sent to investigate returns a message. "Godakin is liberated, next the liberation of the oppressed begins. Woe to those who oppose." A spear, resharpened, now points inward. A Keoland regional adventure for APLs 6-12, and Part Two of the To the Last Man Standing series. Note: This adventure will be of particular interest to members of the Silent Ones and members of the Keoish Military. This adventure is considered Reporting for Duty for Royal Standards and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). (by Charles Skidmore) Beginners encouraged.
Mist Taken (KEO7-02) * RPGA D&D
D-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
The union of two dwarven clans is a momentous occasion, as rare as a precious diamond. This is made even more precious when the union can also serve to bring two countries together in time of need. So the wedding of a prominent clan of dwarves from the Principality of Ulek to the dwarves of Clan Stonecrow carries a special weight. However, there are those who want to see this wedding fail, and those who delight in simple slaughter. The real trick is determining who is who. A terror of the night once thought defeated rises again to threaten the community of Curget in the Good Hills of Keoland. A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Clan Stonecrow. (by Jon Knapp) Beginners encouraged.
Journey to the Hidden Shrine (COR7-13) * RPGA D&D
D-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure for characters level 2-8, set in the Domain of Greyhawk. (by Brian DiTullio) Beginners encouraged.
Saturday Evening 7:00 PM - 11:00+ PM (Slot E)
To Catch a Thief (KEO7-03) * RPGA D&DE-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta-organizations. (by Jay Stypinski) Beginners encouraged.
A Bright Scaled Horror (KEO7-06) * RPGA D&D
E-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.
Face of the Scourge (KEO7-05) * RPGA D&D
E-RPG-6 * $ 2
Game Master: RPGA GMs * 6 Players
Cryllor has seen many changes, and in those changes a dangerous Count has returned to power, forcing his benevolent daughter into seclusion. People starve in the streets, while a twisted justice is enforced in the county. Can a single voice calling for help start a change that the county needs? A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Keoland Military and Knights of the Watch/Dispatch members. (by the SWA’s Harold Austin) Beginners encouraged.
The Densac Queen (COR7-14) * RPGA D&D
E-RPG-7 * $ 2
Game Master: RPGA GMs * 6 Players
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round core adventure, for characters level 2-12, set in the Domain of Greyhawk. (by Chris Chesher and Gordon Smith) Beginners encouraged.
Sunday Morning 9:00 AM - 1:00 PM (Slot F)
Face of the Scourge (KEO7-05) * RPGA D&DF-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Cryllor has seen many changes, and in those changes a dangerous Count has returned to power, forcing his benevolent daughter into seclusion. People starve in the streets, while a twisted justice is enforced in the county. Can a single voice calling for help start a change that the county needs? A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Keoland Military and Knights of the Watch/Dispatch members. (by the SWA’s Harold Austin) Beginners encouraged.
The Densac Queen (COR7-14) * RPGA D&D
F-RPG-3 * $ 2
Game Master: RPGA GMs * 6 Players
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round core adventure, for characters level 2-12, set in the Domain of Greyhawk. (by Chris Chesher and Gordon Smith) Beginners encouraged.
A Bright Scaled Horror (KEO7-06) * RPGA D&D
F-RPG-4 * $ 2
Game Master: RPGA GMs * 6 Players
A delicate balance within Keoland has been destroyed, and an ancient enemy of the Empire has chosen this time to strike. Godakin Keep on the western border of the Empire has fallen to treachery and now flies a foreign banner. However, all is not darkness, as a powerful relic has been snatched from the grasping claws of the enemy and travels to the hands of the King. As a black tide surges eastward on the heels of the relic, a strange messenger arrives in the town of Black Top with a message of hope. Will a hastily convened council of heroes be able to take advantage of the message, or will it be drowned by the black tide of war? A roleplaying intensive Keoland regional adventure for APLs 6-12, and Part Three of the To the Last Man Standing series. This is a direct sequel to KEO6-04 Old Sins Cast Long Shadows and KEO7-04 Castlefall. It is recommended that those adventures be played first if possible. (by Charles Skidmore) Beginners encouraged.
Ruins of Discovery (CGR7-02) * RPGA D&D
F-RPG-5 * $ 2
Game Master: RPGA GMs * 6 Players
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy). It is a shame that murder is the catalyst for rivals to come together in a time of need. A multi-round, multi-part Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk. (by The Greyhawk Ruins Team) Beginners encouraged.
Sunday Afternoon 3:00 PM - 7:00 PM (Slot G)
Journey to the Hidden Shrine (COR7-13) * RPGA D&DG-RPG-1 * $ 2
Game Master: RPGA GMs * 6 Players
It's a quick trip to the Gnarley Forest. How hard can it be? A one-round Core adventure for characters level 2-8, set in the Domain of Greyhawk. (by Brian DiTullio) Beginners encouraged.
Herald of Woe (KEO7-01) * RPGA D&D
G-RPG-2 * $ 2
Game Master: RPGA GMs * 6 Players
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp? This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization. For characters level 4-12. (by Ben McFarland ) Beginners encouraged.
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