Covenant Organization
This touches on the pre-game discussion in the other thread. What I would like to know is how all of you would like to play. What I mean by this is:
1) Do you want to join an established covenant? Established covenants are ones that are looking for new members to vault them to the next level (summer), maintain their lead over the opposition (Fall), or reinvigorate a declining and moribund covenant (winter)?
or
2) Do you want to strike off on your own as a Spring covenant? If so, do you want to have all of the players begin as newly gauntletted apprentices, or do you want to have a range of experiences represented? Do you want the center of the organization to focus on an older NPC?
This will be some of what the initial organizational meeting will discuss.




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Re: Covenant Organization
if you build that plow and a rock mover you could plow the crap out of the land.
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)Re: Covenant Organization
Nate & I are not even close to having it all worked out.
We've just dabbled. I just did the actual numbers for the plow a couple of hours ago, as I was watching TV.
Plenty of work to be done,
-DC
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)Re: Covenant Organization
Dave, I would like a copy of the chart from the Wiz Grim. please.
Why should I take the lead on this...you and Nate have it all worked out.
Get Mikes approval and let me have your work. I will see to it.
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)Re: Covenant Organization
I don't have any problems in reallocating activity for Winter.
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)Re: Covenant Organization
Yes, I am talking Spell Levels, not Lab Totals. My bad.
I have a hard time understanding how the Plow could be a 35th level. Jeez, it doesn't need to plow all of Scotland in one day!
Rego Terram
Dealing with Dirt/Mud/Clay, so no extra levels needed for target.
Level 2 (Move dirt in a slightly unnatural fashion)
Range = Sight +3
Duration = 0 Momentary (Immediate)
Target = 0 Individual = 10 cubic paces = 3000 sq yards @ 1 foot deep
This is about 3/5ths of an acre.
Unlimited Use = +10
2 + 3 + 0 + 0 + 10 = Level 15 for unlimited Use
Plow = +5 bonus for Agriculture (from Wizard's Grimoire 4th Ed)
Could the plow be in miniature, like 1' tall, and still get the +5 bonus?
Need a ReTe Lab Total of 20 to make this item in one season, along with 2 pawns or Re or Te.
With this item, one man could easily plow 3 acres on one minute. The hardest part would be to move the plow so that his line of sight would shift to the next patch of land that needed plowing.
What's the best ReTe Lab Total we can generate in one season?
Can be a Lesser Enchantment because the item only needs to do one thing (till the soil).
In fact, I see all the proposed items as one-season Lesser Enchantments.
Mark, it you want to take lead on this one, take it! You're the Magic Item Man!
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)Re: Covenant Organization
1) The plow is a Three season Item. Unless I guess wrong, its a 35th level effect. ????? {the spell is 25th, plus unlimited usasage per DAY (10)}
Reminder: One season to invest. I don't know about anyone else, but I CANT generate a 70 lab total in Re/Te. If you invest the whole thing, your talking about 20 pawns of Vim (gee, where do we get THAT?) and 4 pawns of specific vis. I could invest part of the plow (handles) and this would cost us about 8 pawns of Vim (again-where do we get this?)
In any event its a three season effort, unless Mike says that the effect is a lot lower...a little help here please
2) as for Nate and you making up the lab totals: Are you figuring the spell levels??? I can understand that, but how can you figure MY lab total?
Are you saying that YOU are making them???
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)Re: Covenant Organization
Baron Owain - Got it. Thanks.
More clarification please:
There is talk about "going back in time". I don't remember any events of significance happening in Winter.
Given what we've learned in Autumn, are you allowing us to change our Winter activity plans? It seems to me that we would have learned at the end of Autumn that the harvest and cattle yields would not sustain us. This was the "splash of cold water" to wake us up to the reality of our poverty. We would have readjusted our plans going into Winter 1120.
If we're not able to use Winter to make the magic plow, I think we're screwed, as making it in Spring is too late.
Ruling please?
ALSO, on another note...
I don't understand all this talk about "Cattle Raiding".
It was the MacGruders who "raided" us. They just didn't realize what they were up against, and they lost.
Here is how things played out:
* Guillo decides he cannot leave the MacKellen men unguarded as they take our cattle to the annual Stirling market to trade for winter goods. If they are ambushed either there or back, we will all starve.
* Guillo escorts MacKellen men and cattle to Stirling. Uneventful.
* Ian MacKellen trades cattle for winter goods. Uneventful.
* Our party, with fewer cattle, is headed back home. We have a couple of mules with new winter goods.
* Our group is about 10-strong. Guillo and a few French mercs are disguised as normal Scotsmen. Jean Claude appears to be a Big Viking.
* We encounter a group of 30-strong MacGruders. Not only do they outnumber us 3-to-1, but their courage is emboldened by alcohol.
* The MacKellens are not with our main group, so for all the MacGruders know, it is a bunch of unkown Scotsmen they are picking a fight with.
* They attack us. They are not prepared for our superior tactics.
* Guillo uses no visible magic. He does not even stand in back. He is part of the battle line with all the other fighting men.
* The initial MacGruder assault breaks on our shield wall.
* The next round of combat goes poorly for them. We are cutting them down like dogs. Their armor and weapons are inferior to ours.
* They break and flee. We have bowmen harassing their lane of retreat. They panic. More die as we pursue them.
* They leave their cattle and pack mules behind. We take these spoils of battle with us. It was stolen MacKellen cattle that paid for these goods in the first place!
* We interrogate the wounded Son of MacGruder. He spills his guts (literally).
* We come home. Our casualties: 0%. Their Casualities: 50%.
* They have no reason to believe it was MacKellens fighting them, so tracability back to us is low.
That's the story.
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)Re: Covenant Organization
Yes, you got the name wrong, they are the same person.
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)Re: Covenant Organization
Mark, to address your ideas specifically (going back over several posts):
WHAT MAGIC ITEMS TO MAKE?
Nate & I have already started a list, and working up what the lab totals might be (subject to Mike's approval).
I think we get the best Bang for the Buck from a Magical Plow.
New thought (making a very easy Faerie Lore Roll): Maybe the blade of the plow should be stone, or bronze; not iron. Might this get us brownie points with the faeries (pardon the pun... :roll: )?
Other items high on the list:
* Magic axe to cut trees with one chop
* Magic sickles to speed the cutting during fall harvest
* Magic gloves so one man can lift a whole cut tree
* Magic "stone disintegration" zapper - clears the field of annoying rocks with one poke
* Magic gloves so one man can lift a large rock easily
TREASURE HUNTING
Good idea, but I'd suggest we do things with greater Bang for Buck first.
Improvements to the land will benefit us every year. You can only dig up each buried treasure once.
Improve land = known, guaranteed return. Treasure = random roll; might get nothing and waste season.
Improve land = sooner the better. Treasure = buried for hundreds of years; it will be there next year.
MYSTERIES OF THE RING OF STONES
It can wait.
MYSTERIES OF THE CAVE
This falls under what I suggest is Priority #4: Faerie Relations. This is Ambrose/ia's baby to handle. I think his/her ability to do Herbam & Terram magic is more immediately important.
CUTTING TIMBER
Good idea. However, Mike has told us that improving crop yields is more efficient. Less bang for buck. This could be secondary.
FISHING
Good idea. Jason asked earlier "What are the MacKellens good/best at?"
Mike has ruled the MacKellens do not have a history of being fishermen, so we would be starting from a very low base of experience. Probably less Bang for Buck.
TAKE PRISONERS AS THRALLS
Great Idea! However, many MacKellens have the Major flaw of "Hate MacGruders". Can we hold them back from torturing the thralls to death? Guillo is not so keen on the idea of having enemies living right in our community - better to kill them all so there is no chance of them escaping and cutting our throats in the night.
Can Jason's mage totally zombify them so there is no risk? Maybe we can get half your dream of the Zombie Silver Mine! They're still alive, so we'd have to feed them and let them rest, but I love the idea of turning our enemies into mindless worker drones.
AUTOCRAT DOWSING
Happy to do it, but is it the best Bang for Buck right now?
As leader of the community, he has a lot on his hands right now. Especially if the prison break raid goes well - we'll be doubling our population. These new people need homes, and need to be told how to integrate into the new community.
MAGISTER COPYING BOOKS
Whatever the best Bang for Buck is, from Everybody.
I don't mean to pick on Nate, but do any of us have a good idea why this rich University Professor wants to live with us out here in West Buttf**k? Why isn't he in a big city where other rich educated people live? If he's hiding out with us for protection, maybe we should be charging him a Protection Fee?
I ask again, are we in agreement that these are our Top 5 priorities, and they should be in this order?:
1) Improve wealth
2) Deal with Sir Owen
3) Keep/Get More Grogs
4) Faerie Relations
5) Better Buildings & Defenses
Let's be sure we have agreement, so we can all be "on the same page" in these difficult times.
Mike: Are "Sir Owen" the Norman Knight living 4 miles away, and "Baron Owain" the same person, and I just got the name wrong? Please clarify.
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)Re: Covenant Organization
5) Have the 'Teacher' (Nate) knock off a few copies of the Bible to sell to high paying Nobles/Churches. With his scibe totals, can he do multiple copies in a season?
Do we HAVE a bible that's worth copying? My companion is actualy busy scribing and copying several books over the next year and will be quite busy.
[quote:278bf23b33="Mark"]
I think the lack of response from the others sums up what they think...
Not realy.. it just sums up that we don't devote all our lives to the game.