Covenant Information
Submitted by RRodger on Mon, 01/30/2006 - 17:00.
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I'll be posting information about the covenant here, including the library and vis sources.
But to get us started, here are some maps.
The known covenant: http://img477.imageshack.us/img477/3081/knowncovenant3iy.jpg

The villa: http://img209.imageshack.us/img209/3829/villamap7qv.jpg



Re: Covenant Information
Are there other books we can learn spells from?
Here's the short answer. I'll put the longer answer in the downloads.
Spell
Animal
Clothes of the Gentleman
Claws of the Ennobled Groundhog
Beast of Outlandish Size
Master of Rivers
King of the Forest
The Gentle Beast
Aquam
Footsteps of Slippery Oil
Mighty Torrent of Water
Touch of the Pearls
Call of the Rushing Waters
Voice of the Lake
Voice of the Lake
Enchantment of the Scrying Pool
Enchantment of the Scrying Pool
Lungs of the Fish
Lungs of the Fish
Cloak of the Duck's Feathers
Break the Oncoming Wave
Ward Against Faeries of the Waters
Ward Against Faeries of the Waters
Parting the Waves
Auram
Chamber of Spring Breezes
Corpus
Bind Wound
The Chirurgeon's Healing Touch
The Chirurgeon's Healing Touch
Gentle Touch of the Purified Body
Purification of the Festering Wounds
Incantation of the Body Made Whole
Physician's Eye
Revealed Flaws of Mortal Flesh
Whispers Through the Black Gate
The Inexorable Search
The Inexorable Search
The Eye of the Sage
Eyes of the Cat
Disguise of the New Visage
The Wound that Weeps
Rise of the Feathery Body
Herbam
The Bountiful Feast
Intuition of the Forest
Converse with Plant and Tree
Ignem
Palm of Flame
Palm of Flame
Pilum of Fire
Tales of the Ashes
Tales of the Ashes
Words of the Flickering Flame
Hornet Fire
Imaginem
Phantasm of the Talking Head
Phantasm of the Human Form
Haunt of the Living Ghost
Discern Own Illusions
Discern the Images of Truth and Falsehood
Discern the Images of Truth and Falsehood
Discern the Images of Truth and Falsehood
Aura of Ennobled Presence
Image Phantom
Veil of Invisibility
Mentem
Words of the Unbroken Silence
Posing the Silent Question
Thoughts Within Babble
Vision of the Haunting Spirits
Trust of Childlike Faith
Loss of But a Moment's Memory
Lay to Rest the Haunting Spirit
Coerce the Spirits of the Night
Terram
Seal the Earth
Touch of Midas
Eyes of the Eons
The Miner's Keen Eye
Stone Tell of the Mind that Sits
The Crystal Dart
Supple Iron and Rigid Rope
Rock of Viscid Clay
Rock of Viscid Clay
Statue to Animal
Earth That Breaks No More
Stone to Falling Dust
Unseen Arm
The Unseen Porter
Ward Against Faeries of the Mountains
Crest of the Earth Wave
Creeping Chasm
Vim
Scales of the Magical Weight
Scales of the Magical Weight
Sense the Nature of Vis
Sense the Nature of Vis
Sense of the Lingering Magic
Wizard's Communion
Disenchant
Aegis of the Hearth
Gather the Essence of the Beast
Gather the Essence of the Beast
Gather the Essence of the Beast
Maintaining the Demanding Spell
Aegis of the Hearth
Aegis of the Hearth
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)Re: Covenant Information
Sorry, I'm moving slow on a lot of stuff right now. But here's something a kind stranger on another web forum did for me. Its the sign off the road indicating the winery of Thesaurus Terrae.
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)Spellbooks in Library
Rob,
The only spells I remember seeing on your Library list were the 4-6 (?) identified as Tablets.
Are there other books we can learn spells from?
-DC
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)Re: Covenant Information
I honestly don't see a need to rework the library, the few bonuses that can be added to books can simply explain why the good ones are good, and the ok ones aren't that special. I see it more as a way to squeeze out a little more when characters are making books.
Reworking is the wrong word. Most of it will be keeping the effective quality, the only question is how it got that way, which isn't much of a priority. But there are a few books written up whose flavor text is suitable for some of the Other Book Types. For instance Appendix to The Game by Lazarus of Tytalus might be either a commentary or an inspeximus. Does it matter? Not really, save that if it is a commentary one must have read some of The Game first. Clearly, this still isn't an immediate concern.
Mostly I've established Simon as having started a correspondence, and want to add those.
But really, I just want to play with all the numbers and fiddly-bits.
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)Re: Covenant Information
Safety Bonuses? Pah! That would just interfere with a magus's true understanding of the uncontrollable forces they are unleashing
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)Re: Covenant Information
Short review: I like it, and I approve. I think I'll want to incorporate many of the options including variations on books (which means I have to rework the library a touch) and laboratory specializations.
Which also means that some of the labs you're inheriting already have stuff in them. The down side is that you may have to take time undoing some things others have done. The upside is that in the future you can get nifty bonuses yourself.
We'll talk about this more, but I'll give people a chance to reconsider the lab assignments.
I've been reading thru the lab section myself. I like the customization, and plan on using it. My only complaint is that not enough things give safety bonuses!
I honestly don't see a need to rework the library, the few bonuses that can be added to books can simply explain why the good ones are good, and the ok ones aren't that special. I see it more as a way to squeeze out a little more when characters are making books.
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)Re: Covenant Information
Short review: I like it, and I approve. I think I'll want to incorporate many of the options including variations on books (which means I have to rework the library a touch) and laboratory specializations.
Which also means that some of the labs you're inheriting already have stuff in them. The down side is that you may have to take time undoing some things others have done. The upside is that in the future you can get nifty bonuses yourself.
We'll talk about this more, but I'll give people a chance to reconsider the lab assignments.
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)Re: Covenant Information
Awesome! Looking forward to your in-game review of the book.
-DC
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)Re: Covenant Information
Probably +2.
I just got Covenants today, and am devouring it. It looks like it will be very useful, in a number of regards. But I'm holding off posting more information about the covenant until I've decided what from there I want to take.
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)Re: Covenant Information
Rob,
I'm looking at the aging table on page 170.
Do the magi of Thesaurus Terrae have the +2 (typical Summer or Autumn covenant) modifier, or the +1 (for typical Spring or Winter covenants)?
-DC
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