Guidelines on Non-Aggressive Play in the Star Fleet Battles Tournament at Council of Five Nations
Guidelines on Non-Aggressive Play in the Star Fleet Battles Tournament at Council of Five Nations
Last Update: July 22, 2009
There has been some juicy discussion in the SFB community (mainly on ADB's online discussion forum, located at www.starfleetgames.com/discus) about the topic of "non-aggressive" play in Tournament SFB, and how such play damages the tournament experience for all players.
As the Tournament Judge at Council of Five Nations, here is how I will be ruling on this.
ADB BBS post from Andy Vancil on August 22, 2006
Reproduced here:
Andy Vancil (Andy)
on Tuesday, August 22, 2006 - 01:18 am:
I'll be judging Tacticon in a couple weeks. I will enforce the non-aggression guidelines, as posted on this website.
Approaching someone at speed 4 is never non-aggression. Flying away from someone to reload after you have fired, is not non-aggression. Parking is not non-aggression. Cloaking is not non-aggression. Flying backwards, either toward or away from your enemy, is not non-aggression.
In order for parking, cloaking or flying backwards to be non-aggression, one additional ingredient needs to be present: It needs to be done in such a way that you are placing your opponent in a position where either a) the game is a stalemate, or b) your opponent must place himself in a disadvantaged position in order to make the game progress. If you read the guidelines carefully, this condition is implicit.
Parking is legitimate. If you park, your opponent can charge you, or break off. If he breaks off, and you stay parked, you are being non-aggressive. If he charges in, and the two of you spend the next 5 turns parked next to each other, beating each other up, neither of you is being non-aggressive.
Cloaking is legitimate. For matches where there is a limit on cloaking, you are using up resources. For matches without a cloak limit, it is still legal for you to cloak. What you can't do is stay cloaked with the intent to make your opponent waste his weapons firing on a cloaked ship so that you can uncloak and attack. If you are cloaked, and your opponent does not fire, you are being non-aggressive if you stay cloaked longer than necessary to rearm.
Flying away from your opponent is legitimate. Continually running away such that your opponent must swim upstream through your seekers, fire from a bad position, or put the game in a stalemate, is non-aggression.
Flying backwards is legitimate. You can attack someone going forwards, you can attack going backwards. Sometimes flying backwards makes sense, like if your forward shields are down. Sometimes while flying backwards, you might be flying away from your opponent. If you are wondering whether this is non-aggressive, see the above paragraph.
You may notice that in the above paragraph I did not say "retrograding". Retrograding is, by definition, non-aggressive, because it implies that you are flying backwards away from your opponent in such a way that he must put himself in a disadvantaged position, or break off the chase.
Finally, I should point out that being non-aggressive is legal. It's perfectly reasonable to try to put your opponent in a position where he is disadvantaged. Most tactics involve this in some form. You can park, cloak, or fly backwards to try and put your opponent at a disadvantage.
What you can't do is use these tactics turn after turn. If you are non-aggressive for 4 turns, you lose. If you are non-aggressive for less than 4 turns, your opponent gets a tie-breaker if the game must be adjudicated.
As a judge, I will be happy to issue warnings for non-aggression if you ask me to, provided they are warranted. I will not, however, make your opponent impale himself on your weapons. I will not force your opponent to not fly slow. And if your opponent beats you, he beats you, even if he spent a turn or two being non-aggresssive.
As a footnote to the above, I will note that the non-aggression rules specifically allow you to run away (moving forward) because "you will get run down and shot." However, if I am called to adjudicate a game where one player is consistently moving toward the other player, who is consistently circling or running away, the player who is chasing will have a definite advantage in the tie-breakers.
I'll be judging Tacticon in a couple weeks. I will enforce the non-aggression guidelines, as posted on this website.
Approaching someone at speed 4 is never non-aggression. Flying away from someone to reload after you have fired, is not non-aggression. Parking is not non-aggression. Cloaking is not non-aggression. Flying backwards, either toward or away from your enemy, is not non-aggression.
In order for parking, cloaking or flying backwards to be non-aggression, one additional ingredient needs to be present: It needs to be done in such a way that you are placing your opponent in a position where either a) the game is a stalemate, or b) your opponent must place himself in a disadvantaged position in order to make the game progress. If you read the guidelines carefully, this condition is implicit.
Parking is legitimate. If you park, your opponent can charge you, or break off. If he breaks off, and you stay parked, you are being non-aggressive. If he charges in, and the two of you spend the next 5 turns parked next to each other, beating each other up, neither of you is being non-aggressive.
Cloaking is legitimate. For matches where there is a limit on cloaking, you are using up resources. For matches without a cloak limit, it is still legal for you to cloak. What you can't do is stay cloaked with the intent to make your opponent waste his weapons firing on a cloaked ship so that you can uncloak and attack. If you are cloaked, and your opponent does not fire, you are being non-aggressive if you stay cloaked longer than necessary to rearm.
Flying away from your opponent is legitimate. Continually running away such that your opponent must swim upstream through your seekers, fire from a bad position, or put the game in a stalemate, is non-aggression.
Flying backwards is legitimate. You can attack someone going forwards, you can attack going backwards. Sometimes flying backwards makes sense, like if your forward shields are down. Sometimes while flying backwards, you might be flying away from your opponent. If you are wondering whether this is non-aggressive, see the above paragraph.
You may notice that in the above paragraph I did not say "retrograding". Retrograding is, by definition, non-aggressive, because it implies that you are flying backwards away from your opponent in such a way that he must put himself in a disadvantaged position, or break off the chase.
Finally, I should point out that being non-aggressive is legal. It's perfectly reasonable to try to put your opponent in a position where he is disadvantaged. Most tactics involve this in some form. You can park, cloak, or fly backwards to try and put your opponent at a disadvantage.
What you can't do is use these tactics turn after turn. If you are non-aggressive for 4 turns, you lose. If you are non-aggressive for less than 4 turns, your opponent gets a tie-breaker if the game must be adjudicated.
As a judge, I will be happy to issue warnings for non-aggression if you ask me to, provided they are warranted. I will not, however, make your opponent impale himself on your weapons. I will not force your opponent to not fly slow. And if your opponent beats you, he beats you, even if he spent a turn or two being non-aggresssive.
As a footnote to the above, I will note that the non-aggression rules specifically allow you to run away (moving forward) because "you will get run down and shot." However, if I am called to adjudicate a game where one player is consistently moving toward the other player, who is consistently circling or running away, the player who is chasing will have a definite advantage in the tie-breakers.
I believe Mr Vancil captures the
"spirit" of the non-aggression policy very well in this essay; better
than any other attempt that I have seen in writing. The beliefs
outlined in this document are the ones I will attempt to follow when
judging the Council SFB tournament this year.
If you have any questions or comments, please contact me before the tournament at:
dave /at/ swa-gaming.org, or at the tournament itself.
David Cheng
SFB Tournament Judge
Council of Five Nations
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